5 x 2 (10)
Inventory Size
Primary
Hand Slot
Semi, Safety
Firemodes
600m
Range
2.78 RPS
Firerate
0.5%
Durability Loss per Shot
Sight, Grip
Hooks
-20%
Movement Speed
-6.4 to 6.4 (95%)
Recoil X
38 to 40 (95%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 210 | 111 | 55 | 55 |
Zombie | 421 | 222 | 111 | 111 |
Animal | 421 | 222 | 111 | - |
Structure Damage
High Caliber
Damage | |
---|---|
Barricade | 111 |
Structure | 111 |
Vehicle | 111 |
Resource | 222 |
Object | 222 |
Spawn Id | Spawn Name | Items |
---|---|---|
45714 | PS Knell Zombie Boss Snipers | 6 |
48000 | PS Knell Zombie Boss Proper | 86 |
45702 | PS Knell Zombie Boss Guns | 23 |
45714 | PS Knell Zombie Boss Snipers | 6 |
PS_Anti_Materiel_0.dat
GUID 7288a79a05054fd99750aa34769fc208
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 19832
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_AMR.wav
Unplace 0.11
Replace 0.65
Equipable_Movement_Speed_Multiplier 0.8
Invulnerable
Size_X 5
Size_Y 2
Size_Z 0.375
Sight 19393
Magazine 19834
Grip 10563
Tactical 19678
Hook_Grip
Hook_Sight
Ammo_Min 0
Ammo_Max 0
Safety
Semi
Magazine_Calibers 1
Magazine_Caliber_0 18847
Attachment_Calibers 2
//Scope
Attachment_Caliber_0 18911
//Grip
Attachment_Caliber_1 18931
Muzzle 19058
Shell 19005
BladeIDs 2
BladeID_0 0
BladeID_1 2
Use_Auto_Icon_Measurements True
Player_Damage_Bleeding Always
Quality_Min 60
Quality_Max 75
Blueprints 2
//Repair
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Build 27
//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 19832
Blueprint_1_Outputs 1
//Supply (High Tier Gun Parts)
Blueprint_1_Output_0_ID 19262
Blueprint_1_Output_0_Amount 4
Blueprint_1_Tool 19004
Blueprint_1_Build 27
Actions 1
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair gun.
////////////////////////////////////////Balance Stats
Range 600
Ballistic_Steps 60
Ballistic_Drop 0.00055
Damage_Falloff_Multiplier 0.6
Damage_Falloff_Range 0.666
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 1800
Aim_In_Duration 0.5
Firerate 15
Action Trigger
Player_Damage 111
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.9
Zombie_Damage 222
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.9
Animal_Damage 222
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.9
Barricade_Damage 111
Structure_Damage 111
Vehicle_Damage 111
Resource_Damage 222
Object_Damage 222
Durability 0.5
Recoil_Min_X -6.4
Recoil_Min_Y 38
Recoil_Max_X 6.4
Recoil_Max_Y 40
Recover_X 0.95
Recover_Y 0.95
Shake_Min_X -0.03
Shake_Min_Y -0.06
Shake_Min_Z -0.09
Shake_Max_X 0.03
Shake_Max_Y -0.07
Shake_Max_Z -0.10
Recoil_Midair 3
Spread_Aim 0.03
Spread_Hip 0.06
Spread_Midair 3