5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Safety

Firemodes

600m

Range

2.78 RPS

Firerate

0.5%

Durability Loss per Shot

Sight, Grip

Hooks

-20%

Movement Speed

-6.4 to 6.4 (95%)

Recoil X

38 to 40 (95%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 210 111 55 55
Zombie 421 222 111 111
Animal 421 222 111 -
Structure Damage
High Caliber
Damage
Barricade 111
Structure 111
Vehicle 111
Resource 222
Object 222

Magazines (1)

Magazines that can be attached to this weapon

Repair
0%
+
3 x
=
100%
Tool
=
4 x
PS_Anti_Materiel_0.dat
GUID 7288a79a05054fd99750aa34769fc208
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 19832

EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_AMR.wav

Unplace 0.11
Replace 0.65

Equipable_Movement_Speed_Multiplier 0.8

Invulnerable

Size_X 5
Size_Y 2
Size_Z 0.375

Sight 19393
Magazine 19834
Grip 10563
Tactical 19678

Hook_Grip
Hook_Sight

Ammo_Min 0
Ammo_Max 0

Safety
Semi

Magazine_Calibers 1
Magazine_Caliber_0 18847

Attachment_Calibers 2
//Scope
Attachment_Caliber_0 18911
//Grip
Attachment_Caliber_1 18931

Muzzle 19058

Shell 19005

BladeIDs 2
BladeID_0 0
BladeID_1 2

Use_Auto_Icon_Measurements True

Player_Damage_Bleeding Always

Quality_Min 60
Quality_Max 75

Blueprints 2

//Repair
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Build 27

//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 19832
Blueprint_1_Outputs 1
//Supply (High Tier Gun Parts)
Blueprint_1_Output_0_ID 19262
Blueprint_1_Output_0_Amount 4
Blueprint_1_Tool 19004
Blueprint_1_Build 27

Actions 1

Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair gun.

////////////////////////////////////////Balance Stats

Range 600
Ballistic_Steps 60
Ballistic_Drop 0.00055
Damage_Falloff_Multiplier 0.6
Damage_Falloff_Range 0.666
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 1800

Aim_In_Duration 0.5

Firerate 15
Action Trigger

Player_Damage 111
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.9

Zombie_Damage 222
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.9

Animal_Damage 222
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.9

Barricade_Damage 111
Structure_Damage 111
Vehicle_Damage 111
Resource_Damage 222
Object_Damage 222

Durability 0.5

Recoil_Min_X -6.4
Recoil_Min_Y 38
Recoil_Max_X 6.4
Recoil_Max_Y 40

Recover_X 0.95
Recover_Y 0.95

Shake_Min_X -0.03
Shake_Min_Y -0.06
Shake_Min_Z -0.09
Shake_Max_X 0.03
Shake_Max_Y -0.07
Shake_Max_Z -0.10

Recoil_Midair 3

Spread_Aim 0.03
Spread_Hip 0.06
Spread_Midair 3