5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Safety

Firemodes

600m

Range

0.89 RPS

Firerate

0.45%

Durability Loss per Shot

Sight, Tactical

Hooks

-10%

Movement Speed

3 to 4 (50%)

Recoil X

6 to 7 (50%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 155 71 35 35
Zombie 155 53 26 26
Animal 155 71 53 -
Structure Damage
Low Caliber
Damage
Barricade 50
Structure 50
Vehicle 30
Resource 250
Object 250

Magazines (1)

Magazines that can be attached to this weapon

Repair
0%
+
2 x
=
100%
Tool
=
2 x
2 x
Tool
+
=
PS_VAN93_1.dat
GUID 1311ad4047fd4cb39f45bfe3b0c11683
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 19850

Size_X 5
Size_Y 2
Size_Z 0.421

Equipable_Movement_Speed_Multiplier 0.9

Aim_In_Duration 0.3

Magazine 19316

Hook_Sight
Hook_Tactical

Ammo_Min 1
Ammo_Max 5


Safety
Semi

Attachment_Calibers 4
Attachment_Caliber_0 18903
Attachment_Caliber_1 18902
Attachment_Caliber_2 12000
Attachment_Caliber_3 18910

Magazine_Calibers 1
Magazine_Caliber_0 19317

Firerate 47
Action Bolt

Player_Damage 89
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.75

Zombie_Damage 89
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.75

Animal_Damage 89
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.75

Barricade_Damage 50
Structure_Damage 50
Vehicle_Damage 30
Resource_Damage 250
Object_Damage 250

Durability 0.45

Spread_Aim 0.004
Spread_Hip 0.28

Range 600
Ballistic_Steps 40
Ballistic_Travel 15
Ballistic_Drop 0.0014

Recoil_Min_X 3
Recoil_Min_Y 6
Recoil_Max_X 4
Recoil_Max_Y 7

Recover_X 0.5
Recover_Y 0.5

Shake_Min_X 0.02
Shake_Min_Y -0.018
Shake_Min_Z -0.02
Shake_Max_X -0.02
Shake_Max_Y -0.022
Shake_Max_Z -0.03

Muzzle 19058

Shell 19005

Gunshot_Rolloff_Distance 1000

Blueprints 2

Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Build 27

Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 19850
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 19262
Blueprint_1_Output_0_Amount 2
Blueprint_1_Output_1_ID 19028
Blueprint_1_Output_1_Amount 2
Blueprint_1_Tool 19004
Blueprint_1_Build 27

BladeIDs 2
BladeID_0 0
BladeID_1 2

Use_Auto_Icon_Measurements True

Recoil_Crouch 0.8
Recoil_Prone 0.7

Spread_Prone 1
Spread_Crouch 1

Player_Damage_Bleeding Always

Quality_Min 50
Quality_Max 50