3 x 2 (6)
Inventory Size
Secondary
Hand Slot
Semi, Auto, Safety
Firemodes
300m
Range
8.33 RPS
Firerate
0.05%
Durability Loss per Shot
Sight, Tactical
Hooks
0%
Movement Speed
-0.4 to 0.4 (95%)
Recoil X
4.1 to 4.5 (95%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 60 | 32 | 16 | 16 |
Zombie | 121 | 64 | 32 | 32 |
Animal | 121 | 64 | 32 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 32 |
Structure | 32 |
Vehicle | 32 |
Resource | 64 |
Object | 64 |
Spawn Id | Spawn Name | Items |
---|---|---|
19200 | PS Deadzone US Guns | 10 |
45003 | PS Deadzone US Proper New | 101 |
19199 | PS Deadzone US Proper | 69 |
19221 | PS Deadzone US Zombos Proper | 59 |
19200 | PS Deadzone US Guns | 10 |
PS_TX45.dat
GUID 9bc500100cb347dc9aca5404ef75d745
Type Gun
Rarity Epic
Useable Gun
Slot Secondary
ID 19927
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_SMG45.wav
Size_X 3
Size_Y 2
Size_Z 0.45
Magazine 19926
Barrel 19928
Sight 10925
Unplace 0.15
Replace 0.7
Ammo_Min 11
Ammo_Max 25
Safety
Auto
Semi
Hook_Sight
Hook_Tactical
Magazine_Calibers 1
Magazine_Caliber_0 18807
Attachment_Calibers 3
//Scope
Attachment_Caliber_0 18911
//Barrel
Attachment_Caliber_1 18938
//Tactical
Attachment_Caliber_2 18922
Muzzle 19000
Shell 19003
BladeIDs 2
BladeID_0 0
BladeID_1 2
Player_Damage_Bleeding Always
Quality_Min 50
Quality_Max 50
Blueprints 2
//Repair
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Build 27
//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 19927
Blueprint_1_Outputs 1
//Supply (High Tier Gun Parts)
Blueprint_1_Output_0_ID 19262
Blueprint_1_Output_0_Amount 3
Blueprint_1_Tool 19004
Blueprint_1_Build 27
Actions 1
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair gun.
////////////////////////////////////////Balance Stats
Range 300
Ballistic_Steps 30
Ballistic_Drop 0.00055
Damage_Falloff_Multiplier 0.6
Damage_Falloff_Range 0.666
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 600
Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.05
Unjam_Chamber_Anim Jam
Aim_In_Duration 0.3
Firerate 5
Action Trigger
Player_Damage 32
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.9
Zombie_Damage 64
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.9
Animal_Damage 64
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.9
Barricade_Damage 32
Structure_Damage 32
Vehicle_Damage 32
Resource_Damage 64
Object_Damage 64
Durability 0.05
Recoil_Min_X -0.4
Recoil_Min_Y 4.1
Recoil_Max_X 0.4
Recoil_Max_Y 4.5
Recover_X 0.95
Recover_Y 0.95
Shake_Min_X -0.008
Shake_Min_Y -0.006
Shake_Min_Z 0
Shake_Max_X 0.008
Shake_Max_Y 0.01
Shake_Max_Z -0.03
Recoil_Crouch 1.1
Recoil_Prone 2.5
Recoil_Midair 3
Spread_Aim 0.09
Spread_Hip 0.18
Spread_Prone 0.5
Spread_Crouch 0.9
Spread_Midair 3