4 x 2 (8)
Inventory Size
Primary
Hand Slot
Auto, Safety
Firemodes
100m
Range
4.17 RPS
Firerate
0.1%
Durability Loss per Shot
Barrel
Hooks
0%
Movement Speed
-4.8 to 4.8 (95%)
Recoil X
18 to 20 (95%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 13 | 11 | 11 | 11 |
Zombie | 26 | 22 | 22 | 22 |
Animal | 26 | 22 | 22 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 11 |
Structure | 11 |
Vehicle | 11 |
Resource | 22 |
Object | 22 |
Spawn Id | Spawn Name | Items |
---|---|---|
45718 | PS Knell Zombie Boss Other | 3 |
48000 | PS Knell Zombie Boss Proper | 86 |
45702 | PS Knell Zombie Boss Guns | 23 |
45718 | PS Knell Zombie Boss Other | 3 |
PS_AA12.dat
GUID 05ac74e45827430f89755a0df815a512
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 19930
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_AA12.wav
Size_X 4
Size_Y 2
Size_Z 0.35
Unplace 0.15
Replace 0.65
Magazine 19929
Hook_Barrel
Ammo_Min 10
Ammo_Max 20
Safety
Auto
Magazine_Calibers 1
Magazine_Caliber_0 18814
Attachment_Calibers 1
//Barrel
Attachment_Caliber_0 18927
BladeIDs 2
BladeID_0 0
BladeID_1 2
Muzzle 19066
Shell 19064
Player_Damage_Bleeding Always
Quality_Min 5
Quality_Max 20
Blueprints 2
//Repair
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Build 27
//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 19930
Blueprint_1_Outputs 1
//Supply (High Tier Gun Parts)
Blueprint_1_Output_0_ID 19262
Blueprint_1_Output_0_Amount 4
Blueprint_1_Tool 19004
Blueprint_1_Build 27
Actions 1
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair gun.
////////////////////////////////////////Balance Stats
Range 100
Ballistic_Steps 10
Ballistic_Drop 0.00055
Damage_Falloff_Multiplier 0.6
Damage_Falloff_Range 0.666
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 200
Fire_Delay_Seconds 0.1
Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.1
Unjam_Chamber_Anim Jam
Aim_In_Duration 0.4
Firerate 10
Action Trigger
Player_Damage 11
Player_Leg_Multiplier 1
Player_Arm_Multiplier 1
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.2
Zombie_Damage 22
Zombie_Leg_Multiplier 1
Zombie_Arm_Multiplier 1
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.2
Animal_Damage 22
Animal_Leg_Multiplier 1
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.2
Barricade_Damage 11
Structure_Damage 11
Vehicle_Damage 11
Resource_Damage 22
Object_Damage 22
Durability 0.1
Recoil_Min_X -4.8
Recoil_Min_Y 18
Recoil_Max_X 4.8
Recoil_Max_Y 20
Recover_X 0.95
Recover_Y 0.95
Shake_Min_X -0.01
Shake_Min_Y -0.008
Shake_Min_Z 0
Shake_Max_X 0.01
Shake_Max_Y -0.015
Shake_Max_Z -0.01
Recoil_Crouch 1.1
Recoil_Prone 2.5
Recoil_Midair 3
Spread_Aim 0.15
Spread_Hip 0.3
Spread_Prone 0.5
Spread_Crouch 0.9
Spread_Midair 3