4 x 2 (8)

Inventory Size

Primary

Hand Slot

Auto, Safety

Firemodes

100m

Range

4.17 RPS

Firerate

0.1%

Durability Loss per Shot

Barrel

Hooks

0%

Movement Speed

-4.8 to 4.8 (95%)

Recoil X

18 to 20 (95%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 13 11 11 11
Zombie 26 22 22 22
Animal 26 22 22 -
Structure Damage
Low Caliber
Damage
Barricade 11
Structure 11
Vehicle 11
Resource 22
Object 22

Magazines (2)

Magazines that can be attached to this weapon

Barrels (1)

Barrels that can be attached to this weapon

Repair
0%
+
3 x
=
100%
Tool
=
4 x
PS_AA12.dat
GUID 05ac74e45827430f89755a0df815a512
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 19930

EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_AA12.wav

Size_X 4
Size_Y 2
Size_Z 0.35

Unplace 0.15
Replace 0.65

Magazine 19929

Hook_Barrel

Ammo_Min 10
Ammo_Max 20

Safety
Auto

Magazine_Calibers 1
Magazine_Caliber_0 18814

Attachment_Calibers 1
//Barrel
Attachment_Caliber_0 18927

BladeIDs 2
BladeID_0 0
BladeID_1 2

Muzzle 19066
Shell 19064

Player_Damage_Bleeding Always

Quality_Min 5
Quality_Max 20

Blueprints 2

//Repair
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Build 27

//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 19930
Blueprint_1_Outputs 1
//Supply (High Tier Gun Parts)
Blueprint_1_Output_0_ID 19262
Blueprint_1_Output_0_Amount 4
Blueprint_1_Tool 19004
Blueprint_1_Build 27

Actions 1

Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair gun.

////////////////////////////////////////Balance Stats

Range 100
Ballistic_Steps 10
Ballistic_Drop 0.00055
Damage_Falloff_Multiplier 0.6
Damage_Falloff_Range 0.666
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 200

Fire_Delay_Seconds 0.1

Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.1
Unjam_Chamber_Anim Jam

Aim_In_Duration 0.4

Firerate 10
Action Trigger

Player_Damage 11
Player_Leg_Multiplier 1
Player_Arm_Multiplier 1
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.2

Zombie_Damage 22
Zombie_Leg_Multiplier 1
Zombie_Arm_Multiplier 1
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.2

Animal_Damage 22
Animal_Leg_Multiplier 1
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.2

Barricade_Damage 11
Structure_Damage 11
Vehicle_Damage 11
Resource_Damage 22
Object_Damage 22

Durability 0.1

Recoil_Min_X -4.8
Recoil_Min_Y 18
Recoil_Max_X 4.8
Recoil_Max_Y 20

Recover_X 0.95
Recover_Y 0.95

Shake_Min_X -0.01
Shake_Min_Y -0.008
Shake_Min_Z 0
Shake_Max_X 0.01
Shake_Max_Y -0.015
Shake_Max_Z -0.01

Recoil_Crouch 1.1
Recoil_Prone 2.5
Recoil_Midair 3

Spread_Aim 0.15
Spread_Hip 0.3
Spread_Prone 0.5
Spread_Crouch 0.9
Spread_Midair 3