5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Auto, Safety

Firemodes

600m

Range

6.95 RPS

Firerate

0.15%

Durability Loss per Shot

Sight, Tactical, Grip, Barrel

Hooks

0%

Movement Speed

-1 to 1 (35%)

Recoil X

4 to 5.5 (25%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 49 26 13 13
Zombie 88 48 24 24
Animal 88 64 48 -
Structure Damage
Low Caliber
Damage
Barricade 15
Structure 15
Vehicle 10
Resource 80
Object 80

Magazines (7)

Magazines that can be attached to this weapon

Barrels (3)

Barrels that can be attached to this weapon

Repair
0%
+
=
100%
Tool
Id Guid File Name
19442 c76290ea-9efb-40f6-84ec-38ba4601061d PS_Gunshop_Rare_Guns_Gold.dat
PS_AR_Gold.dat
GUID 7609ec9bc5c14a6b9b7aa8e8cef57399
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 19949

Size_X 5
Size_Y 2
Size_Z 0.35

Aim_In_Duration 0.2

Sight 19772
Magazine 10551

Hook_Sight
Hook_Grip
Hook_Barrel
Hook_Tactical

Ammo_Min 10
Ammo_Max 20

Safety
Auto
Semi

Attachment_Calibers 6
Attachment_Caliber_0 18904
Attachment_Caliber_1 18902
Attachment_Caliber_2 10516
Attachment_Caliber_3 12000
Attachment_Caliber_4 12001
Attachment_Caliber_5 10670

Magazine_Calibers 1
Magazine_Caliber_0 19260

Unplace 0.1
Replace 0.42

Firerate 6
Action Trigger

Player_Damage 33
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.5

Zombie_Damage 80
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 80
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 15
Structure_Damage 15
Vehicle_Damage 10
Resource_Damage 80
Object_Damage 80

Durability 0.15

Spread_Aim 0.03
Spread_Hip 0.12

Recoil_Min_X -1
Recoil_Min_Y 4
Recoil_Max_X 1
Recoil_Max_Y 5.5

Recover_X 0.35
Recover_Y 0.25

Range 600
Ballistic_Steps 75
Ballistic_Travel 8
Ballistic_Drop 0.001

Damage_Falloff_Range 0.2
Damage_Falloff_Max_Range 0.4
Damage_Falloff_Multiplier 0.6

Shake_Min_X 0.0025
Shake_Min_Y -0.007
Shake_Min_Z -0.008
Shake_Max_X -0.0025
Shake_Max_Y -0.009
Shake_Max_Z -0.0125

Muzzle 19001

Shell 19018

Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 19949
Blueprint_1_Product 19262
Blueprint_1_Products 1
Blueprint_1_Tool 19004
Blueprint_1_Build 27

Gunshot_Rolloff_Distance 700

BladeIDs 2
BladeID_0 0
BladeID_1 2

Use_Auto_Icon_Measurements True

Recoil_Crouch 0.8
Recoil_Prone 1

Spread_Prone 1
Spread_Crouch 1

Player_Damage_Bleeding Always

Quality_Min 50
Quality_Max 50