3 x 2 (6)
Inventory Size
Secondary
Hand Slot
Semi, Safety
Firemodes
600m
Range
8.33 RPS
Firerate
0.25%
Durability Loss per Shot
Sight
Hooks
0%
Movement Speed
-1.5 to 1.5 (20%)
Recoil X
7 to 10 (40%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 75 | 40 | 20 | 20 |
Zombie | 187 | 102 | 51 | 51 |
Animal | 122 | 88 | 66 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 15 |
Structure | 15 |
Vehicle | 9 |
Resource | 25 |
Object | 40 |
Id | File Name |
---|---|
19334 | PS_Gunshop_Rare_Guns.dat |
PS_Deagle_Long.dat
GUID 43531bf2014546478bf32c0513a9464e
Type Gun
Rarity Epic
Useable Gun
Slot Secondary
ID 19950
Size_X 3
Size_Y 2
Size_Z 0.321
Magazine 19289
Sight 19951
Hook_Sight
Ammo_Min 4
Ammo_Max 7
Safety
Semi
Attachment_Calibers 1
Attachment_Caliber_0 18909
Magazine_Calibers 1
Magazine_Caliber_0 19290
Firerate 5
Action Trigger
Player_Damage 50
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.5
Zombie_Damage 170
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1
Animal_Damage 111
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 15
Structure_Damage 15
Vehicle_Damage 9
Resource_Damage 25
Object_Damage 40
Durability 0.25
Spread_Aim 0.01
Spread_Hip 0.09
Recoil_Min_X 1.5
Recoil_Min_Y 7
Recoil_Max_X -1.5
Recoil_Max_Y 10
Recover_X 0.2
Recover_Y 0.4
Shake_Min_X 0.005
Shake_Min_Y -0.03
Shake_Min_Z -0.02
Shake_Max_X -0.005
Shake_Max_Y -0.04
Shake_Max_Z -0.04
Range 600
Ballistic_Steps 75
Ballistic_Travel 8
Ballistic_Drop 0.0015
Damage_Falloff_Range 0.16
Damage_Falloff_Max_Range 0.5
Damage_Falloff_Multiplier 0.6
Muzzle 19023
Shell 19003
Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 19950
Blueprint_1_Product 19262
Blueprint_1_Products 1
Blueprint_1_Tool 19004
Blueprint_1_Build 27
BladeIDs 2
BladeID_0 0
BladeID_1 2
Use_Auto_Icon_Measurements False
Recoil_Crouch 0.8
Recoil_Prone 1
Spread_Prone 1
Spread_Crouch 1
Player_Damage_Bleeding Always
Quality_Min 50
Quality_Max 50