5 x 2 (10)
Inventory Size
Primary
Hand Slot
Semi, Auto, Safety
Firemodes
600m
Range
8.33 RPS
Firerate
0.1%
Durability Loss per Shot
Sight, Tactical, Grip, Barrel
Hooks
0%
Movement Speed
-1 to 1 (35%)
Recoil X
3.15 to 3.75 (15%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 39 | 20 | 10 | 10 |
Zombie | 88 | 48 | 24 | 24 |
Animal | 88 | 64 | 48 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 15 |
Structure | 15 |
Vehicle | 10 |
Resource | 80 |
Object | 80 |
Id | File Name |
---|---|
45711 | PS_US_Super_Zombie_Sigma_AR.dat |
PS_Maplestrike.dat
GUID 12eca09531ea44cb9f4d1b37f80583f1
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 19972
Size_X 5
Size_Y 2
Size_Z 0.35
Aim_In_Duration 0.25
Sight 19984
Hook_Tactical
Hook_Barrel
Hook_Sight
Hook_Grip
Ammo_Min 0
Ammo_Max 0
Safety
Auto
Semi
Attachment_Calibers 5
Attachment_Caliber_0 18904
Attachment_Caliber_1 18902
Attachment_Caliber_2 10516
Attachment_Caliber_3 12000
Attachment_Caliber_4 10670
Magazine_Calibers 1
Magazine_Caliber_0 19260
Unplace 0.1
Replace 0.42
Firerate 5
Action Trigger
Player_Damage 26
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.5
Zombie_Damage 80
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1
Animal_Damage 80
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 15
Structure_Damage 15
Vehicle_Damage 10
Resource_Damage 80
Object_Damage 80
Durability 0.1
Spread_Aim 0.03
Spread_Hip 0.11
Recoil_Min_X -1
Recoil_Min_Y 3.15
Recoil_Max_X 1
Recoil_Max_Y 3.75
Recover_X 0.35
Recover_Y 0.15
Range 600
Ballistic_Steps 75
Ballistic_Travel 8
Ballistic_Drop 0.001
Damage_Falloff_Range 0.16
Damage_Falloff_Max_Range 0.5
Damage_Falloff_Multiplier 0.6
Shake_Min_X 0.0015
Shake_Min_Y -0.005
Shake_Min_Z -0.0095
Shake_Max_X -0.0015
Shake_Max_Y -0.008
Shake_Max_Z -0.0135
Muzzle 19001
Shell 19018
Blueprints 3
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 19972
Blueprint_1_Product 19262
Blueprint_1_Products 1
Blueprint_1_Tool 19004
Blueprint_1_Build 27
Blueprint_2_Type Tool
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 10834
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Supply_1_ID 19845
Blueprint_2_Supply_1_Amount 1
Blueprint_2_Supply_0_Critical
Blueprint_2_State_Transfer
Blueprint_2_Build 19081
Gunshot_Rolloff_Distance 700
BladeIDs 2
BladeID_0 0
BladeID_1 2
Use_Auto_Icon_Measurements True
Recoil_Crouch 0.8
Recoil_Prone 1
Spread_Prone 1
Spread_Crouch 1
Player_Damage_Bleeding Always
Quality_Min 75
Quality_Max 75