5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Auto, Safety

Firemodes

600m

Range

8.33 RPS

Firerate

0.1%

Durability Loss per Shot

Sight, Tactical, Grip, Barrel

Hooks

0%

Movement Speed

-1 to 1 (35%)

Recoil X

3.15 to 3.75 (15%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 39 20 10 10
Zombie 88 48 24 24
Animal 88 64 48 -
Structure Damage
Low Caliber
Damage
Barricade 15
Structure 15
Vehicle 10
Resource 80
Object 80

Magazines (7)

Magazines that can be attached to this weapon

Barrels (3)

Barrels that can be attached to this weapon

Repair
0%
+
=
100%
Tool
Tool
+
=
Id Guid File Name
45711 deb038e9-8596-452a-a5f2-cb3d2257aeb7 PS_US_Super_Zombie_Sigma_AR.dat
PS_Maplestrike.dat
GUID 12eca09531ea44cb9f4d1b37f80583f1
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 19972

Size_X 5
Size_Y 2
Size_Z 0.35

Aim_In_Duration 0.25

Sight 19984

Hook_Tactical
Hook_Barrel
Hook_Sight
Hook_Grip

Ammo_Min 0
Ammo_Max 0

Safety
Auto
Semi

Attachment_Calibers 5
Attachment_Caliber_0 18904
Attachment_Caliber_1 18902
Attachment_Caliber_2 10516
Attachment_Caliber_3 12000
Attachment_Caliber_4 10670

Magazine_Calibers 1
Magazine_Caliber_0 19260

Unplace 0.1
Replace 0.42

Firerate 5
Action Trigger

Player_Damage 26
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.5

Zombie_Damage 80
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 80
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 15
Structure_Damage 15
Vehicle_Damage 10
Resource_Damage 80
Object_Damage 80

Durability 0.1


Spread_Aim 0.03
Spread_Hip 0.11

Recoil_Min_X -1
Recoil_Min_Y 3.15
Recoil_Max_X 1
Recoil_Max_Y 3.75

Recover_X 0.35
Recover_Y 0.15

Range 600
Ballistic_Steps 75
Ballistic_Travel 8
Ballistic_Drop 0.001

Damage_Falloff_Range 0.16
Damage_Falloff_Max_Range 0.5
Damage_Falloff_Multiplier 0.6

Shake_Min_X 0.0015
Shake_Min_Y -0.005
Shake_Min_Z -0.0095
Shake_Max_X -0.0015
Shake_Max_Y -0.008
Shake_Max_Z -0.0135

Muzzle 19001

Shell 19018

Blueprints 3
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 19972
Blueprint_1_Product 19262
Blueprint_1_Products 1
Blueprint_1_Tool 19004
Blueprint_1_Build 27
Blueprint_2_Type Tool
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 10834
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Supply_1_ID 19845
Blueprint_2_Supply_1_Amount 1
Blueprint_2_Supply_0_Critical
Blueprint_2_State_Transfer
Blueprint_2_Build 19081

Gunshot_Rolloff_Distance 700

BladeIDs 2
BladeID_0 0
BladeID_1 2

Use_Auto_Icon_Measurements True

Recoil_Crouch 0.8
Recoil_Prone 1

Spread_Prone 1
Spread_Crouch 1

Player_Damage_Bleeding Always

Quality_Min 75
Quality_Max 75