5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Safety

Firemodes

500m

Range

2.78 RPS

Firerate

0.15%

Durability Loss per Shot

Sight, Tactical, Grip, Barrel

Hooks

0%

Movement Speed

-6 to 6 (95%)

Recoil X

30 to 35 (95%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 93 49 24 24
Zombie 186 98 49 49
Animal 186 98 49 -
Structure Damage
Low Caliber
Damage
Barricade 49
Structure 49
Vehicle 49
Resource 98
Object 98

Magazines (1)

Magazines that can be attached to this weapon

Barrels (1)

Barrels that can be attached to this weapon

Repair
0%
+
3 x
=
100%
Tool
=
4 x
PS_MI10.dat
GUID de83b30a903e4f9e8b7dab576fd5a72d
Type Gun
Rarity Legendary
Useable Gun
Slot Primary	
ID 19996

EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_Honey.wav

Size_X 5
Size_Y 2
Size_Z 0.4
Use_Auto_Icon_Measurements True

Sight 19997
Grip 10594
Magazine 19836

Hook_Grip
Hook_Sight
Hook_Tactical
Hook_Barrel

Ammo_Min 5
Ammo_Max 20

Safety
Semi

Magazine_Calibers 1
Magazine_Caliber_0 18832

Attachment_Calibers 4
//Scope
Attachment_Caliber_0 18911
//Grip
Attachment_Caliber_2 18930
//Tactical
Attachment_Caliber_1 18922
//Barrel
Attachment_Caliber_3 18928

Unplace 0.1
Replace 0.42

Muzzle 19066

Shell 19018

BladeIDs 2
BladeID_0 0
BladeID_1 2

Player_Damage_Bleeding Always

Quality_Min 5
Quality_Max 20

Blueprints 2

//Repair
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Build 27

//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 19996
Blueprint_1_Outputs 1
//Supply (High Tier Gun Parts)
Blueprint_1_Output_0_ID 19262
Blueprint_1_Output_0_Amount 4
Blueprint_1_Tool 19004
Blueprint_1_Build 27

Actions 1

Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair gun.

////////////////////////////////////////Balance Stats

Range 500
Ballistic_Steps 50
Ballistic_Drop 0.00055
Damage_Falloff_Multiplier 0.6
Damage_Falloff_Range 0.666
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 1000

Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.15
Unjam_Chamber_Anim Jam

Aim_In_Duration 0.4

Firerate 15
Action Trigger

Player_Damage 49
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.9

Zombie_Damage 98
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.9

Animal_Damage 98
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.9

Barricade_Damage 49
Structure_Damage 49
Vehicle_Damage 49
Resource_Damage 98
Object_Damage 98

Durability 0.15

Recoil_Min_X -6
Recoil_Min_Y 30
Recoil_Max_X 6
Recoil_Max_Y 35

Recover_X 0.95
Recover_Y 0.95

Shake_Min_X -0.02
Shake_Min_Y -0.05
Shake_Min_Z 0
Shake_Max_X 0.02
Shake_Max_Y -0.06
Shake_Max_Z -0.03

Recoil_Midair 3

Spread_Aim 0.03
Spread_Hip 0.06
Spread_Midair 3