5 x 2 (10)
Inventory Size
Primary
Hand Slot
Semi, Safety
Firemodes
500m
Range
2.78 RPS
Firerate
0.15%
Durability Loss per Shot
Sight, Tactical
Hooks
0%
Movement Speed
-1.9 to 1.9 (95%)
Recoil X
16 to 17 (95%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 76 | 40 | 20 | 20 |
Zombie | 152 | 80 | 40 | 40 |
Animal | 152 | 80 | 40 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 40 |
Structure | 40 |
Vehicle | 40 |
Resource | 80 |
Object | 80 |
Spawn Id | Spawn Name | Items |
---|---|---|
19339 | PS PMC Guns ARs | 5 |
45003 | PS Deadzone US Proper New | 101 |
19458 | PS PMC NVG Zombo Drops 0 | 69 |
19086 | PS PMC Zombo Drops 0 | 68 |
19089 | PS PMC Zombo Drops Proper 0 | 67 |
45002 | PS Deadzone Towers Proper New | 59 |
19060 | PS PMC Low Tier | 54 |
19055 | PS PMC Guns 0 | 10 |
19339 | PS PMC Guns ARs | 5 |
PS_SAR-16.dat
GUID a364e05a6d1a4ebea292a5417d833ec1
Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 19998
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_AR.wav
Size_X 5
Size_Y 2
Size_Z 0.35
Sight 19349
Magazine 10551
Hook_Sight
Hook_Tactical
Ammo_Min 10
Ammo_Max 20
Safety
Semi
Magazine_Calibers 1
Magazine_Caliber_0 18803
Attachment_Calibers 2
//Scope
Attachment_Caliber_0 18911
//Tactical
Attachment_Caliber_1 18922
Unplace 0.1
Replace 0.42
Muzzle 19014
Shell 19018
BladeIDs 2
BladeID_0 0
BladeID_1 2
Use_Auto_Icon_Measurements False
Player_Damage_Bleeding Always
Quality_Min 50
Quality_Max 50
Blueprints 2
//Repair
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Build 27
//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 19998
Blueprint_1_Outputs 1
//Supply (High Tier Gun Parts)
Blueprint_1_Output_0_ID 19262
Blueprint_1_Output_0_Amount 2
Blueprint_1_Tool 19004
Blueprint_1_Build 27
Actions 1
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair gun.
////////////////////////////////////////Balance Stats
Range 500
Ballistic_Steps 50
Ballistic_Drop 0.00055
Damage_Falloff_Multiplier 0.6
Damage_Falloff_Range 0.666
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 1000
Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.15
Unjam_Chamber_Anim Jam
Aim_In_Duration 0.4
Firerate 15
Action Trigger
Player_Damage 40
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.9
Zombie_Damage 80
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.9
Animal_Damage 80
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.9
Barricade_Damage 40
Structure_Damage 40
Vehicle_Damage 40
Resource_Damage 80
Object_Damage 80
Durability 0.15
Recoil_Min_X -1.9
Recoil_Min_Y 16
Recoil_Max_X 1.9
Recoil_Max_Y 17
Recover_X 0.95
Recover_Y 0.95
Shake_Min_X -0.008
Shake_Min_Y -0.02
Shake_Min_Z 0
Shake_Max_X 0.008
Shake_Max_Y -0.03
Shake_Max_Z -0.03
Recoil_Midair 3
Spread_Aim 0.05
Spread_Hip 0.1
Spread_Midair 3