1 x 1 (1)
Inventory Size
0%
Armor
0%
Explosion Armor
0%
Movement Speed
| Spawn Id | Spawn Name | Items |
|---|---|---|
| 19221 | PS Spawn Locker PMC | 103 |
| 19008 | PS Spawn Supply PMC | 32 |
| 0 | PS Equipment PMC | 17 |
| 0 | PS Group Cloth PMC | 11 |
| 0 | PS Group PMC Cap | 2 |
PS_Military_Cap_2.dat
GUID 083776c71f884638b5ab71e8a7ccc360
Type Hat
InventoryAudio Effects/Inventory_Sounds/Cloth_Pickup/Cloth_Pickup.asset
Rarity Common
Useable Clothing
Priority_Over_Cosmetic True
ID 19341
Size_X 1
Size_Y 1
Size2_Z 0.31
Beard
Blueprints
[
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "eee2bf0ffc1447a5833304b772cb0692" // Pocket Knife
Delete false
Critical True
}
]
OutputItems "dfcc72b8aab54af5b4b15b6b5d554a45 x 2" // Cloth Fragments
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "89e778b6f6bd4266a08e9439f3af9c04" // Field Knife #1
Delete false
Critical True
}
]
OutputItems "dfcc72b8aab54af5b4b15b6b5d554a45 x 2" // Cloth Fragments
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "953bbdc39fc44586bad3eb9c4654829e" // Field Knife #2
Delete false
Critical True
}
]
OutputItems "dfcc72b8aab54af5b4b15b6b5d554a45 x 2" // Cloth Fragments
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
]
Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 3
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_1_Index 1
Action_0_Blueprint_2_Index 2
Action_0_Text Salvage
Quality_Min 75
Quality_Max 100