1 x 1 (1)

Inventory Size

1

Amount

374

Blueprints

Supply
2 x
=
Gear
10 x
=
Apparel
=
2 x
Apparel
=
2 x
Apparel
=
2 x
Repair
0%
+
=
100%
Apparel
=
2 x
Apparel
=
2 x
Apparel
=
2 x
Repair
0%
+
=
100%
Apparel
=
2 x
Apparel
=
2 x
Apparel
=
2 x
Repair
0%
+
=
100%
Gear
=
2 x
Utilities
Gear
=
4 x
Gear
=
4 x
Gear
=
4 x
Gear
=
10 x
Gear
=
2 x
Apparel
=
2 x
Repair
0%
+
2 x
=
100%
Apparel
=
2 x
Repair
0%
+
2 x
=
100%
Apparel
=
2 x
Repair
0%
+
2 x
=
100%
Apparel
=
2 x
Repair
0%
+
2 x
=
100%
Apparel
=
2 x
Repair
0%
+
2 x
=
100%
Apparel
=
2 x
Repair
0%
+
2 x
=
100%
Apparel
=
2 x
Repair
0%
+
2 x
=
100%
Apparel
=
2 x
Repair
0%
+
2 x
=
100%
Apparel
=
2 x
Repair
0%
+
2 x
=
100%
Apparel
=
2 x
Repair
0%
+
2 x
=
100%
Apparel
=
2 x
Repair
0%
+
2 x
=
100%
Apparel
=
2 x
Repair
0%
+
2 x
=
100%
Apparel
=
2 x
Repair
0%
+
2 x
=
100%
Apparel
=
2 x
Repair
0%
+
2 x
=
100%
Apparel
=
2 x
Repair
0%
+
2 x
=
100%
Apparel
=
2 x
Repair
0%
+
2 x
=
100%
Gear
=
4 x
Gear
=
4 x
Gear
=
4 x
Apparel
=
6 x
Apparel
=
6 x
Apparel
=
6 x
Repair
0%
+
=
100%
Apparel
=
2 x
Apparel
=
2 x
Apparel
=
2 x
Repair
0%
+
=
100%
Apparel
=
2 x
Apparel
=
2 x
Apparel
=
2 x
Repair
0%
+
=
100%
Apparel
=
2 x
Apparel
=
2 x
Apparel
=
2 x
Repair
0%
+
=
100%
Gear
=
3 x
Apparel
=
2 x
Repair
0%
+
2 x
=
100%
Apparel
=
2 x
Repair
0%
+
2 x
=
100%
Apparel
=
2 x
Repair
0%
+
2 x
=
100%
Apparel
=
2 x
Repair
0%
+
2 x
=
100%
Apparel
=
2 x
Repair
0%
+
2 x
=
100%
Apparel
=
2 x
Repair
0%
+
2 x
=
100%
Apparel
=
2 x
Repair
0%
+
2 x
=
100%
Apparel
=
2 x
Repair
0%
+
2 x
=
100%
Apparel
=
2 x
Repair
0%
+
2 x
=
100%
Apparel
=
2 x
Repair
0%
+
2 x
=
100%
Apparel
=
2 x
Repair
0%
+
2 x
=
100%
Apparel
=
2 x
Repair
0%
+
2 x
=
100%
Apparel
=
2 x
Repair
0%
+
2 x
=
100%
Apparel
=
2 x
Spawn Id Spawn Name Items
19048 PS Junk 0 16
19352 PS Drops Cloth Fragments 1
19001 PS Trash 3
19026 PS Random Junk 10
PS_Cloth_Fragments.dat
GUID dfcc72b8aab54af5b4b15b6b5d554a45
Type Supply
Rarity Common
ID 19002

Size_X 1
Size_Y 1
Size_Z 0.35

Blueprints 2

Blueprint_0_Type Supply
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19002
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Outputs 1
Blueprint_0_Output_0_ID 19173
Blueprint_0_Output_0_Amount 1
Blueprint_0_Build 27

Blueprint_1_Type Gear
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 19002
Blueprint_1_Supply_0_Amount 10
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 19564
Blueprint_1_Output_0_Amount 1
Blueprint_1_Build 27

Actions 2

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Craft Rag
Action_0_Tooltip Used to treat bleeding.

Action_1_Type Blueprint
Action_1_Blueprint_0_Index 1
Action_1_Text Stack
Action_1_Tooltip Compactify

InventoryAudio core.masterbundle:Sounds/Inventory/LightCloth.asset