2 x 2 (4)

Inventory Size

25 (5 x 5)

Storage Size

0%

Armor

0%

Explosion Armor

0%

Movement Speed

Similar Clothing (5)

There might be more than those listed here.

Apparel
=
2 x
Apparel
=
2 x
Apparel
=
2 x
Repair
0%
+
=
100%
Id Guid File Name
19065 851c75dd-0a25-44f6-9628-b3beff78e2e1 PS_Fishing_Clothing_Vests.dat
19040 027100f5-06d3-4bbf-ad21-7e75e6ecea6f PS_Civilian_Vests.dat
PS_Fishing_Vest_1.dat
GUID b29d2397020c4faa8f892ed6417e625c
Type Vest
Rarity Common
Useable Clothing
ID 19124

Size_X 2
Size_Y 2
Size_Z 0.5

Width 5
Height 5

Quality_Min 75
Quality_Max 100

Blueprints 4

Blueprint_0_Type Apparel
Blueprint_0_Supply_0_ID 19124
Blueprint_0_Product 19002
Blueprint_0_Products 2
Blueprint_0_Tool 19005
Blueprint_0_Tool_Critical
Blueprint_0_Build 32

Blueprint_1_Type Apparel
Blueprint_1_Supply_0_ID 19124
Blueprint_1_Product 19002
Blueprint_1_Products 2
Blueprint_1_Tool 19414
Blueprint_1_Tool_Critical
Blueprint_1_Build 32

Blueprint_2_Type Apparel
Blueprint_2_Supply_0_ID 19124
Blueprint_2_Product 19002
Blueprint_2_Products 2
Blueprint_2_Tool 19415
Blueprint_2_Tool_Critical
Blueprint_2_Build 32

Blueprint_3_Type Repair
Blueprint_3_Supplies 1
Blueprint_3_Supply_0_ID 19002
Blueprint_3_Supply_0_Amount 1
Blueprint_3_Build 32

Actions 2

Action_0_Type Blueprint
Action_0_Blueprints 3
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_1_Index 1
Action_0_Blueprint_2_Index 2
Action_0_Text Scrap
Action_0_Tooltip Turn into <color=#ffffff>Cloth Fragments</color>.

Action_1_Type Blueprint
Action_1_Blueprint_0_Index 3
Action_1_Blueprint_0_Link
Action_1_Text Repair
Action_1_Tooltip Repair to 100% Quality.