2 x 2 (4)

Inventory Size

1

Amount

41

Blueprints

Gear
3 x
=
Gear
=
4 x
Apparel
=
2 x
Apparel
Apparel
Apparel
Apparel
Gear
Gear
Gear
Apparel
+
+
3 x
+
3 x
=
Tool
+
+
=
Repair
0%
+
=
100%
Apparel
=
2 x
2 x
Apparel
=
2 x
Apparel
Apparel
Apparel
=
2 x
Apparel
=
2 x
Apparel
Repair
0%
+
=
100%
Repair
0%
+
=
100%
Repair
0%
+
=
100%
Apparel
Repair
0%
+
=
100%
Apparel
Repair
0%
+
=
100%
Apparel
=
2 x
2 x
Apparel
Apparel
=
2 x
Apparel
=
2 x
Apparel
=
2 x
Gear
=
3 x
Apparel
=
2 x
2 x
Apparel
=
2 x
2 x
Apparel
=
2 x
Apparel
Apparel
Apparel
Apparel
=
2 x
Repair
0%
+
=
100%
PS_Fabric.dat
GUID f2ee7a97cee647acae3d4aeb10601733
Type Supply
Rarity Rare
ID 19658

Size_X 2
Size_Y 2
Size_Z 0.37

Blueprints 2
Blueprint_0_Type Gear
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19658
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Outputs 1
Blueprint_0_Output_0_ID 19797
Blueprint_0_Output_0_Amount 1
Blueprint_0_Build 27

Blueprint_1_Type Gear
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 19658
Blueprint_1_Supply_0_Amount 1
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 19002
Blueprint_1_Output_0_Amount 4
Blueprint_1_Build 27

Actions 2

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Stack
Action_0_Tooltip Compactify.

Action_1_Type Blueprint
Action_1_Blueprint_0_Index 1
Action_1_Blueprint_0_Link
Action_1_Text Scrap
Action_1_Tooltip Turn into <color=#ffffff>Cloth Fragments</color>.