1 x 1 (1)

Inventory Size

1

Amount

53

Blueprints

Gear
5 x
=
Gear
=
2 x
Apparel
=
2 x
Apparel
Gear
=
5 x
Apparel
+
+
3 x
+
3 x
=
Tool
+
+
=
Apparel
=
2 x
2 x
Apparel
=
2 x
Apparel
Apparel
Apparel
=
2 x
Apparel
=
2 x
Apparel
Apparel
Apparel
Apparel
Apparel
Apparel
Apparel
Apparel
Apparel
=
2 x
Apparel
=
2 x
Apparel
Apparel
Apparel
=
2 x
Apparel
=
2 x
Apparel
=
2 x
Apparel
=
2 x
Apparel
=
2 x
Apparel
Apparel
=
2 x
2 x
Apparel
Apparel
=
2 x
Apparel
=
2 x
Apparel
=
2 x
Apparel
=
2 x
Apparel
Apparel
=
2 x
Apparel
=
2 x
Apparel
=
2 x
Apparel
=
2 x
Apparel
+
+
=
Apparel
=
2 x
Apparel
=
2 x
2 x
Furniture
6 x
+
4 x
+
4 x
+
3 x
+
=
Apparel
=
2 x
2 x
Apparel
=
2 x
Apparel
Apparel
=
2 x
Apparel
=
2 x
Barricade
+
4 x
+
4 x
=
Barricade
+
3 x
+
2 x
+
3 x
+
3 x
=
Id Guid File Name
19439 f8f9269c-b051-4284-9f7f-8082e1ea395b PS_Drops_Safe_0.dat
19385 dd26bb09-8a1f-4284-abde-6d455d4c9988 PS_Drops_Sentry.dat
10825 606bbd18-1c69-4f4d-8cbc-499dfaaf46a8 PS_Drops_Iridium_Safe.dat
19438 4e5c7538-d63e-41a0-9958-3ef71a0d5f48 PS_Drops_Armored_Door_0.dat
PS_Armor_Plating_0.dat
GUID a4654a17b6c54416b6787fa058dc2991
Type Supply
Rarity Rare
ID 19417

Size_X 1
Size_Y 1
Size_Z 0.4

Blueprints 2
Blueprint_0_Type Gear
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19417
Blueprint_0_Supply_0_Amount 5
Blueprint_0_Outputs 1
Blueprint_0_Output_0_ID 19796
Blueprint_0_Output_0_Amount 1
Blueprint_0_Build 27

Blueprint_1_Type Gear
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 19417
Blueprint_1_Supply_0_Amount 1
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 19000
Blueprint_1_Output_0_Amount 2
Blueprint_1_Tool 19004
Blueprint_1_Build 27

Actions 2

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Stack
Action_0_Tooltip Compactify.

Action_1_Type Blueprint
Action_1_Blueprint_0_Index 1
Action_1_Blueprint_0_Link
Action_1_Text Scrap
Action_1_Tooltip Turn into <color=#ffffff>Metal Fragments</color>.