1 x 1 (1)

Inventory Size

1

Amount

40

Blueprints

Gear
10 x
=
Gear
=
2 x
Gear
=
12 x
Gear
=
2 x
6 x
Gear
=
2 x
4 x
4 x
Tool
+
+
=
Tool
=
3 x
2 x
Repair
0%
+
2 x
=
100%
Tool
=
2 x
Tool
Gear
3 x
=
Tool
=
3 x
2 x
3 x
Gear
=
2 x
Repair
0%
+
=
100%
Tool
=
2 x
Gear
Gear
Gear
=
7 x
Gear
Gear
=
10 x
Gear
=
2 x
Tool
=
2 x
Tool
=
2 x
2 x
Furniture
6 x
+
4 x
+
4 x
+
3 x
+
=
Gear
=
2 x
Gear
=
6 x
2 x
5 x
3 x
Tool
Tool
=
3 x
2 x
3 x
Tool
=
3 x
2 x
3 x
Tool
+
+
3 x
=
Furniture
+
=
Furniture
5 x
+
=
Utilities
+
+
+
+
3 x
+
4 x
+
+
=
Barricade
2 x
+
=
Furniture
4 x
+
2 x
=
Barricade
4 x
+
3 x
+
2 x
=
Barricade
4 x
+
2 x
=
Tool
=
3 x
2 x
3 x
Barricade
2 x
+
2 x
+
+
=
Barricade
6 x
+
2 x
=
PS_Metal_Parts.dat
GUID 1799ab3b0bc1407a920f926b13fdd799
Type Supply
Rarity Common
ID 19010

Size_X 1
Size_Y 1
Size_Z 0.45

Blueprints 2
Blueprint_0_Type Gear
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19010
Blueprint_0_Supply_0_Amount 10
Blueprint_0_Outputs 1
Blueprint_0_Output_0_ID 19815
Blueprint_0_Output_0_Amount 1
Blueprint_0_Build 27

Blueprint_1_Type Gear
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 19010
Blueprint_1_Supply_0_Amount 1
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 19000
Blueprint_1_Output_0_Amount 2
Blueprint_1_Tool 19004
Blueprint_1_Build 27

Actions 2

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Stack
Action_0_Tooltip Compactify.

Action_1_Type Blueprint
Action_1_Blueprint_0_Index 1
Action_1_Blueprint_0_Link
Action_1_Text Scrap
Action_1_Tooltip Turn into <color=#ffffff>Metal Fragments</color>.