2 x 2 (4)

Inventory Size

Any

Hand Slot

Semi, Safety

Firemodes

100m

Range

2.78 RPS

Firerate

0.15%

Durability Loss per Shot

Sight

Hooks

0%

Movement Speed

-0.4 to 0.4 (95%)

Recoil X

1.6 to 2 (95%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 19 11 11 11
Zombie 39 22 22 22
Animal 39 22 22 -
Structure Damage
Low Caliber
Damage
Barricade 11
Structure 11
Vehicle 11
Resource 22
Object 22

Magazines (2)

Magazines that can be attached to this weapon

Repair
0%
+
2 x
=
100%
Tool
=
2 x
Tool
+
=
PS_Nailgun_0.dat
GUID e7142d8176804a118b2a54563454734c
Type Gun
Rarity Uncommon
Useable Gun
Slot Any
ID 19568

Unplace 0.3
Replace 0.7

Size_X 2
Size_Y 2
Size_Z 0.321

Magazine 19955
Barrel 19954

Hook_Sight

Ammo_Min 11
Ammo_Max 30

Safety
Semi

Magazine_Calibers 1
Magazine_Caliber_0 18836

Attachment_Calibers 1
//Scope
Attachment_Caliber_0 18930

Muzzle 19022

BladeID 2

Use_Auto_Icon_Measurements False

Player_Damage_Bleeding Always

Quality_Min 60
Quality_Max 75

Blueprints 3

//Repair (Metal Parts)
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19010
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Build 27

//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 19568
Blueprint_1_Outputs 1
//Supply (Metal Parts)
Blueprint_1_Output_0_ID 19010
Blueprint_1_Output_0_Amount 2
Blueprint_1_Tool 19004
Blueprint_1_Build 27

//Upgrade
Blueprint_2_Type Tool
Blueprint_2_Supplies 2
//Gun To Upgrade
Blueprint_2_Supply_0_ID 19568
Blueprint_2_Supply_0_Amount 1
//Supply (Illegal Gun Parts)
Blueprint_2_Supply_1_ID 19342
Blueprint_2_Supply_1_Amount 1
Blueprint_2_Outputs 1
Blueprint_2_Output_0_ID 19966
Blueprint_2_Output_0_Amount 1
Blueprint_2_State_Transfer
Blueprint_2_Build 27

Actions 1

Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair gun.

////////////////////////////////////////Balance Stats

Range 100
Ballistic_Steps 10
Ballistic_Drop 0.00055
Damage_Falloff_Multiplier 0.6
Damage_Falloff_Range 0.666
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 200

Aim_In_Duration 0.1

Firerate 15
Action Trigger

Player_Damage 11
Player_Leg_Multiplier 1
Player_Arm_Multiplier 1
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.8

Zombie_Damage 22
Zombie_Leg_Multiplier 1
Zombie_Arm_Multiplier 1
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.8

Animal_Damage 22
Animal_Leg_Multiplier 1
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.8

Barricade_Damage 11
Structure_Damage 11
Vehicle_Damage 11
Resource_Damage 22
Object_Damage 22

Durability 0.15

Recover_X 0.95
Recover_Y 0.95

Recoil_Min_X -0.4
Recoil_Min_Y 1.6
Recoil_Max_X 0.4
Recoil_Max_Y 2

Shake_Min_X -0.0008
Shake_Min_Y -0.0032
Shake_Max_X 0.0008
Shake_Max_Y -0.004
Shake_Min_Z -0.005
Shake_Max_Z -0.01

Recoil_Crouch 1.5
Recoil_Prone 2
Recoil_Midair 2.5

Spread_Aim 0.08
Spread_Hip 0.16
Spread_Prone 1
Spread_Crouch 1
Spread_Midair 2