2 x 2 (4)
Inventory Size
Any
Hand Slot
Semi, Auto, Safety
Firemodes
100m
Range
5.95 RPS
Firerate
0.07%
Durability Loss per Shot
Sight
Hooks
0%
Movement Speed
-0.03 to 0.03 (95%)
Recoil X
0.7 to 1 (95%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 20 | 11 | 11 | 11 |
Zombie | 41 | 22 | 22 | 22 |
Animal | 41 | 22 | 22 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 11 |
Structure | 11 |
Vehicle | 11 |
Resource | 22 |
Object | 22 |
Spawn Id | Spawn Name | Items |
---|---|---|
19161 | PS WaterPlant Supplies | 27 |
19340 | PS Toolbox Cool | 12 |
19105 | PS Steel Mill | 29 |
19294 | PS Construction Mega | 16 |
19043 | PS Construction Supplies | 29 |
19291 | PS Steel Mill Mega | 17 |
19046 | PS Construction Proper | 36 |
19106 | PS Steel Mill Proper | 35 |
19134 | PS Construction Zombo Drops | 33 |
19321 | PS Construction Cone Zombo | 33 |
19162 | PS Waterplant Proper | 33 |
19105 | PS Steel Mill | 29 |
19043 | PS Construction Supplies | 29 |
19161 | PS WaterPlant Supplies | 27 |
19291 | PS Steel Mill Mega | 17 |
19294 | PS Construction Mega | 16 |
19340 | PS Toolbox Cool | 12 |
PS_Nailgun_0.dat
GUID e7142d8176804a118b2a54563454734c
Type Gun
Rarity Uncommon
Useable Gun
Slot Any
ID 19568
Unplace 0.3
Replace 0.7
Size_X 2
Size_Y 2
Size_Z 0.321
Magazine 19955
Grip 19881
Barrel 19954
Hook_Sight
Ammo_Min 11
Ammo_Max 30
Safety
Semi
Auto
Magazine_Calibers 1
Magazine_Caliber_0 18836
Attachment_Calibers 1
//Scope
Attachment_Caliber_0 18930
Muzzle 19022
BladeID 2
Use_Auto_Icon_Measurements False
Player_Damage_Bleeding Always
Quality_Min 60
Quality_Max 75
Blueprints 3
//Repair (Metal Parts)
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19010
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Build 27
//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 19568
Blueprint_1_Outputs 1
//Supply (Metal Parts)
Blueprint_1_Output_0_ID 19010
Blueprint_1_Output_0_Amount 2
Blueprint_1_Tool 19004
Blueprint_1_Build 27
//Upgrade
Blueprint_2_Type Tool
Blueprint_2_Supplies 2
//Gun To Upgrade
Blueprint_2_Supply_0_ID 19568
Blueprint_2_Supply_0_Amount 1
//Supply (Illegal Gun Parts)
Blueprint_2_Supply_1_ID 19342
Blueprint_2_Supply_1_Amount 1
Blueprint_2_Outputs 1
Blueprint_2_Output_0_ID 19966
Blueprint_2_Output_0_Amount 1
Blueprint_2_State_Transfer
Blueprint_2_Build 27
Actions 1
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair gun.
////////////////////////////////////////Balance Stats
Range 100
Ballistic_Steps 10
Ballistic_Drop 0.00055
Damage_Falloff_Multiplier 0.6
Damage_Falloff_Range 0.666
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 200
Aim_In_Duration 0.1
Firerate 7
Action Trigger
Player_Damage 11
Player_Leg_Multiplier 1
Player_Arm_Multiplier 1
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.9
Zombie_Damage 22
Zombie_Leg_Multiplier 1
Zombie_Arm_Multiplier 1
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.9
Animal_Damage 22
Animal_Leg_Multiplier 1
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.9
Barricade_Damage 11
Structure_Damage 11
Vehicle_Damage 11
Resource_Damage 22
Object_Damage 22
Durability 0.07
Recoil_Min_X -0.03
Recoil_Min_Y 0.7
Recoil_Max_X 0.03
Recoil_Max_Y 1
Recover_X 0.95
Recover_Y 0.95
Shake_Min_X -0.0001
Shake_Min_Y -0.0001
Shake_Min_Z 0
Shake_Max_X 0.0001
Shake_Max_Y 0.0002
Shake_Max_Z 0
Recoil_Crouch 1.1
Recoil_Prone 2.5
Recoil_Midair 3
Spread_Aim 0.13
Spread_Hip 0.26
Spread_Prone 0.5
Spread_Crouch 0.9
Spread_Midair 3