2 x 2 (4)
Inventory Size
Secondary
Hand Slot
Semi, Auto, Safety
Firemodes
200m
Range
10.42 RPS
Firerate
0.04%
Durability Loss per Shot
Sight, Barrel
Hooks
0%
Movement Speed
-0.3 to 0.3 (95%)
Recoil X
4.5 to 5 (95%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 28 | 15 | 7 | 7 |
Zombie | 57 | 30 | 15 | 15 |
Animal | 57 | 30 | 15 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 15 |
Structure | 15 |
Vehicle | 15 |
Resource | 30 |
Object | 30 |
Spawn Id | Spawn Name | Items |
---|---|---|
19021 | PS Weapons Cache Guns | 19 |
19326 | PS Warehouse 0 | 92 |
19022 | PS Weapons Cache Proper | 91 |
19116 | PS Radio Towers Proper | 91 |
19447 | PS Weapons Cache LOCKED | 39 |
19021 | PS Weapons Cache Guns | 19 |
PS_C99.dat
GUID f00e337979ab43d4bcb0a2d6515a84f9
Type Gun
Rarity Uncommon
Useable Gun
Slot Secondary
ID 19408
EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_Kasov.wav
Size_X 2
Size_Y 2
Size_Z 0.44
Hook_Sight
Hook_Barrel
Magazine 19407
Ammo_Min 11
Ammo_Max 16
Safety
Auto
Semi
Magazine_Calibers 1
Magazine_Caliber_0 18831
Attachment_Calibers 2
//Scope
Attachment_Caliber_0 18913
//Barrel
Attachment_Caliber_1 18925
Muzzle 19000
Shell 19003
BladeIDs 2
BladeID_0 0
BladeID_1 2
Use_Auto_Icon_Measurements False
Player_Damage_Bleeding Always
Quality_Min 60
Quality_Max 75
Blueprints 2
//Repair
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Build 27
//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 19408
Blueprint_1_Outputs 1
//Supply (Low Tier Gun Parts)
Blueprint_1_Output_0_ID 19248
Blueprint_1_Output_0_Amount 2
Blueprint_1_Tool 19004
Blueprint_1_Build 27
Actions 1
Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair gun.
////////////////////////////////////////Balance Stats
Range 200
Ballistic_Steps 20
Ballistic_Drop 0.00098
Damage_Falloff_Multiplier 0.6
Damage_Falloff_Range 0.666
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 400
Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.04
Unjam_Chamber_Anim Jam
Aim_In_Duration 0.2
Firerate 4
Action Trigger
Player_Damage 15
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.9
Zombie_Damage 30
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.9
Animal_Damage 30
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.9
Barricade_Damage 15
Structure_Damage 15
Vehicle_Damage 15
Resource_Damage 30
Object_Damage 30
Durability 0.04
Recoil_Min_X -0.3
Recoil_Min_Y 4.5
Recoil_Max_X 0.3
Recoil_Max_Y 5
Recover_X 0.95
Recover_Y 0.95
Shake_Min_X -0.009
Shake_Min_Y -0.01
Shake_Min_Z 0
Shake_Max_X 0.009
Shake_Max_Y 0.02
Shake_Max_Z -0.03
Recoil_Crouch 1.1
Recoil_Prone 2.5
Recoil_Midair 3
Spread_Aim 0.09
Spread_Hip 0.18
Spread_Prone 0.5
Spread_Crouch 0.75
Spread_Midair 3