2 x 2 (4)

Inventory Size

Secondary

Hand Slot

Semi, Auto, Safety

Firemodes

200m

Range

10.42 RPS

Firerate

0.04%

Durability Loss per Shot

Sight, Barrel

Hooks

0%

Movement Speed

-0.3 to 0.3 (95%)

Recoil X

4.5 to 5 (95%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 28 15 7 7
Zombie 57 30 15 15
Animal 57 30 15 -
Structure Damage
Low Caliber
Damage
Barricade 15
Structure 15
Vehicle 15
Resource 30
Object 30

Magazines (1)

Magazines that can be attached to this weapon

Barrels (3)

Barrels that can be attached to this weapon

Repair
0%
+
=
100%
Tool
=
2 x
PS_C99.dat
GUID f00e337979ab43d4bcb0a2d6515a84f9
Type Gun
Rarity Uncommon
Useable Gun
Slot Secondary
ID 19408

EquipAudioClip aridreborn.masterbundle:Assets/Guns_Equip/Equip_Kasov.wav

Size_X 2
Size_Y 2
Size_Z 0.44

Hook_Sight
Hook_Barrel

Magazine 19407

Ammo_Min 11
Ammo_Max 16

Safety
Auto
Semi

Magazine_Calibers 1
Magazine_Caliber_0 18831

Attachment_Calibers 2
//Scope
Attachment_Caliber_0 18913
//Barrel
Attachment_Caliber_1 18925

Muzzle 19000

Shell 19003

BladeIDs 2
BladeID_0 0
BladeID_1 2

Use_Auto_Icon_Measurements False

Player_Damage_Bleeding Always

Quality_Min 60
Quality_Max 75

Blueprints 2

//Repair
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19659
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Build 27

//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 19408
Blueprint_1_Outputs 1
//Supply (Low Tier Gun Parts)
Blueprint_1_Output_0_ID 19248
Blueprint_1_Output_0_Amount 2
Blueprint_1_Tool 19004
Blueprint_1_Build 27

Actions 1

Action_0_Type Blueprint
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Repair
Action_0_Tooltip Repair gun.

////////////////////////////////////////Balance Stats

Range 200
Ballistic_Steps 20
Ballistic_Drop 0.00098
Damage_Falloff_Multiplier 0.6
Damage_Falloff_Range 0.666
Damage_Falloff_Max_Range 1
Gunshot_Rolloff_Distance 400

Can_Ever_Jam
Jam_Quality_Threshold 0.5
Jam_Max_Chance 0.04
Unjam_Chamber_Anim Jam

Aim_In_Duration 0.2

Firerate 4
Action Trigger

Player_Damage 15
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 1
Player_Skull_Multiplier 1.9

Zombie_Damage 30
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 1
Zombie_Skull_Multiplier 1.9

Animal_Damage 30
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.9

Barricade_Damage 15
Structure_Damage 15
Vehicle_Damage 15
Resource_Damage 30
Object_Damage 30

Durability 0.04

Recoil_Min_X -0.3
Recoil_Min_Y 4.5
Recoil_Max_X 0.3
Recoil_Max_Y 5

Recover_X 0.95
Recover_Y 0.95

Shake_Min_X -0.009
Shake_Min_Y -0.01
Shake_Min_Z 0
Shake_Max_X 0.009
Shake_Max_Y 0.02
Shake_Max_Z -0.03

Recoil_Crouch 1.1
Recoil_Prone 2.5
Recoil_Midair 3

Spread_Aim 0.09
Spread_Hip 0.18
Spread_Prone 0.5
Spread_Crouch 0.75
Spread_Midair 3