2 x 1 (2)

Inventory Size

60 HP

Health

HIGH

Armor Tier

Barricade

Build

Yes

Repairable

Yes

Salvageable

Gear
=
10 x
Gear
=
20 x
Gear
10 x
=
Utilities
+
2 x
+
+
4 x
+
2 x
+
2 x
+
3 x
+
5 x
=
Id Guid File Name
19415 43e12f92-5b8f-4fef-a3d7-d5a29feed2f2 PS_Drops_Metal_Parts_Pile.dat
PS_Metal_Parts_Pile.dat
GUID 979afc7a09a546f39a50376a38a86253
Type Barricade
Rarity Uncommon
Useable Barricade

Has_Clip_Prefab False

Build Barricade
ID 19815

SalvageItem 979afc7a09a546f39a50376a38a86253
Min_Items_Dropped_On_Destroy 1
Max_Items_Dropped_On_Destroy 1
Item_Dropped_On_Destroy 43e12f925b8f4fefa3d7d5a29feed2f2

Size_X 2
Size_Y 1
Size_Z 0.42

Health 60
Range 4
Radius 0.125
Offset 0.15

Explosion 36

Vulnerable

Salvage_Duration_Multiplier 0.1

PlacementAudioClip Sounds/MiscPlacement.mp3

Bypass_Pickup_Ownership True

Blueprints 2
Blueprint_0_Type Gear
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 19815
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Outputs 1
Blueprint_0_Output_0_ID 19010
Blueprint_0_Output_0_Amount 10
Blueprint_0_Build 27

Blueprint_1_Type Gear
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 19815
Blueprint_1_Supply_0_Amount 1
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 19000
Blueprint_1_Output_0_Amount 20
Blueprint_1_Tool 19004
Blueprint_1_Build 27

Actions 2

Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Unstack
Action_0_Tooltip Uncompactify.

Action_1_Type Blueprint
Action_1_Blueprint_0_Index 1
Action_1_Blueprint_0_Link
Action_1_Text Scrap
Action_1_Tooltip Turn into <color=#ffffff>Metal Fragments</color>.