2 x 2 (4)
Inventory Size
8 (4 x 2)
Storage Size
+5%
Armor
+5%
Explosion Armor
0%
Movement Speed
Yes
Fire Proof
No
Radiation Proof
| Spawn Id | Spawn Name | Items |
|---|---|---|
| 19046 | PS Equipment Fire | 4 |
PS_Firefighter_Top.dat
GUID b60dfcd9dad1476ebd72dd412467d3d1
Type Shirt
InventoryAudio Effects/Inventory_Sounds/Cloth_Pickup/Cloth_Pickup.asset
Rarity Uncommon
Useable Clothing
Priority_Over_Cosmetic True
ID 10849
Size_X 2
Size_Y 2
Size2_Z 0.6
Width 4
Height 2
Armor 0.95
Armor_Explosion 1
Blueprints
[
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "eee2bf0ffc1447a5833304b772cb0692" // Pocket Knife
Delete false
Critical True
}
]
OutputItems "f2ee7a97cee647acae3d4aeb10601733" // HQ Fabric
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "89e778b6f6bd4266a08e9439f3af9c04" // Field Knife #1
Delete false
Critical True
}
]
OutputItems "f2ee7a97cee647acae3d4aeb10601733" // HQ Fabric
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "953bbdc39fc44586bad3eb9c4654829e" // Field Knife #2
Delete false
Critical True
}
]
OutputItems "f2ee7a97cee647acae3d4aeb10601733" // HQ Fabric
Effect "7eceb9f7751d4634b572c8e236355104" // Rip
}
]
Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 3
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_1_Index 1
Action_0_Blueprint_2_Index 2
Action_0_Text Salvage
Proof_Fire
Quality_Min 75
Quality_Max 100