2 x 1 (2)
Inventory Size
x1.25 (x1.25)
Zoom
0%
Spread
0%
Bullet Drop
0%
Recoil X
0%
Recoil Y
0%
Volume
0%
Sway
0%
Shake
0 RPM
Firerate Offset
| Spawn Id | Spawn Name | Items |
|---|---|---|
| 19221 | PS Spawn Locker PMC | 103 |
| 19113 | PS Zombie Spawn PMC | 93 |
| 19218 | PS Spawn Locker Kneel | 92 |
| 19104 | PS Zombie Spawn High Kneel | 89 |
| 19205 | PS Barrels High | 78 |
| 19027 | PS Spawn High Kneel | 71 |
| 19106 | PS ZombieMega Spawn Kneel | 67 |
| 19107 | PS ZombieMega Spawn PMC | 65 |
| 19007 | PS Spawn High PMC | 63 |
| 0 | PS Attachments PMC | 38 |
| 0 | PS Attachments Kneel | 36 |
| 0 | PS Attachments Barrels | 29 |
| 0 | PS Group PMC Sight Proper | 16 |
| 0 | PS Group PMC Sight Proper Deadzone | 16 |
| 0 | PS Group PMC Holo | 8 |
PS_Reflex_Sight.dat
GUID 6f6dc64472734e49bc6212be257b5b31
Type Sight
ThirdPerson_Zoom 1.25
InventoryAudio Effects/Inventory_Sounds/Attachment_Pickup/Attachment_Pickup.asset
Rarity Rare
ID 10949
Size_X 2
Size_Y 1
Size2_Z 0.125
Zoom 1.25
Zoom_Using_Eyes True
Holographic
Calibers 1
Caliber_0 25200
Blueprints
[
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
Delete false
}
]
OutputItems
[
"823f3b130af144378889f5e0f084fc54" // Metal Fragments
"c03a926f1dec4ba98dba003972c2b753" // Glass Fragments
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]
Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Blueprint_0_Link
Action_0_Text Salvage