1 x 2 (2)
Inventory Size
| Spawn Id | Spawn Name | Items |
|---|---|---|
| 19221 | PS Spawn Locker PMC | 103 |
| 19113 | PS Zombie Spawn PMC | 93 |
| 19218 | PS Spawn Locker Kneel | 92 |
| 19219 | PS Spawn Locker Soviet | 90 |
| 19104 | PS Zombie Spawn High Kneel | 89 |
| 19112 | PS Zombie Spawn High AG19 | 83 |
| 19115 | PS Zombie Spawn Soviet | 80 |
| 19006 | PS Spawn Low PMC | 40 |
| 19000 | PS Spawn Low Soviet | 37 |
| 19105 | PS ZombieGreen Spawn | 34 |
| 19009 | PS Spawn Warehouse PMC | 32 |
| 19026 | PS Spawn Low Kneel | 29 |
| 19004 | PS Group Warehouse Soviet | 29 |
| 19012 | PS Spawn Warehouse AG17 18 | 24 |
| 19015 | PS Spawn Warehouse AG19 | 23 |
| 19029 | PS Spawn Warehouse Kneel | 21 |
PS_Walkie-Talkie.dat
GUID 7cd61992c3774f47bab9c145ac84b000
Type Tool
Rarity Rare
Useable Walkie_Talkie
ID 19027
Size_X 1
Size_Y 2
Size2_Z 0.44
Blueprints
[
{
CategoryTag "6d478ee2292a426287462311a3d11d5d" // Salvage
InputItems
[
{
ID this
Critical True
}
{
ID "ae3c37d4d0974cceaa61274f050aef43" // Hammer
Delete false
}
]
OutputItems
[
"c0c52f8627844898b17ac02a4c49aae7 x 3" // Electronics
"6a3d01e6a982470291aaeb2532967f69" // Plastic Fragments
]
Effect "84347b13028340b8976033c08675d458" // Wrench
}
]
Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Salvage