3 x 2 (6)

Inventory Size

Secondary

Hand Slot

Semi, Auto

Firemodes

600m

Range

5.95 RPS

Firerate

0.2%

Durability Loss per Shot

Sight

Hooks

0%

Movement Speed

-1.6 to 1.6 (100%)

Recoil X

3.15 to 5.4 (10%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 36 26 13 13
Zombie 110 60 30 30
Animal 110 80 60 -
Structure Damage
Low Caliber
Damage
Barricade 15
Structure 15
Vehicle 40
Resource 80
Object 90

Magazines (5)

Magazines that can be attached to this weapon

Repair
0%
+
=
100%
Tool
=
2 x
Tool
+
=
PS_Kalakov_1.dat
GUID 398259a486dc4371a20fcda948f25e6d
Type Gun
Recoil_Midair 2
Spread_Midair 2.5
Aiming_Movement_Speed_Multiplier 0.9
Rarity Epic
Useable Gun
Slot Secondary
ID 59829

Aim_In_Duration 0.3

Size_X 3
Size_Y 2
Size_Z 0.5

Magazine 59315
Grip 59750

Ammo_Min 10
Ammo_Max 22


Auto
Semi

Hook_Sight

Attachment_Calibers 2
Attachment_Caliber_0 58904
Attachment_Caliber_1 58906

Magazine_Calibers 2
Magazine_Caliber_0 59315
Magazine_Caliber_1 59316

Firerate 7
Action Trigger

Player_Damage 33
Player_Leg_Multiplier 0.4
Player_Arm_Multiplier 0.4
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 100
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 100
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 15
Structure_Damage 15
Vehicle_Damage 40
Resource_Damage 80
Object_Damage 90

Durability 0.2

Spread_Aim 0.05
Spread_Hip 0.09

Recoil_Min_X -1.6
Recoil_Min_Y 3.15
Recoil_Max_X 1.6
Recoil_Max_Y 5.4

Recover_X 1
Recover_Y 0.1

Shake_Min_X 0.004
Shake_Min_Y -0.003
Shake_Min_Z -0.01
Shake_Max_X -0.004
Shake_Max_Y -0.003
Shake_Max_Z -0.01

Range 600
Ballistic_Steps 75
Ballistic_Travel 8
Ballistic_Drop 0.002

Damage_Falloff_Range 0.05
Damage_Falloff_Max_Range 0.25
Damage_Falloff_Multiplier 0.6

Muzzle 59026

Shell 59004

Blueprints 3



Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 59659
Blueprint_0_Supply_0_Amount 1
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 59829
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 59248
Blueprint_1_Output_0_Amount 1
Blueprint_1_Output_1_ID 59262
Blueprint_1_Output_1_Amount 2
Blueprint_1_Tool 59004
Blueprint_1_Build 27

Blueprint_2_Type Tool
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 59382
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Supply_1_ID 59845
Blueprint_2_Supply_1_Amount 1
Blueprint_2_Supply_0_Critical
Blueprint_2_State_Transfer
Blueprint_2_Build 59081


Gunshot_Rolloff_Distance 600

BladeIDs 2
BladeID_0 0
BladeID_1 2

Use_Auto_Icon_Measurements False

Recoil_Crouch 0.8
Recoil_Prone 1

Spread_Prone 1
Spread_Crouch 1

Player_Damage_Bleeding Always

Quality_Min 50
Quality_Max 50