3 x 2 (6)

Inventory Size

Secondary

Hand Slot

Semi, Auto

Firemodes

600m

Range

13.89 RPS

Firerate

0.03%

Durability Loss per Shot

-

Hooks

-10%

Movement Speed

-1.3 to 1.3 (100%)

Recoil X

1.5 to 2.5 (10%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 20 15 9 9
Zombie 122 66 33 33
Animal 122 88 66 -
Structure Damage
High Caliber
Damage
Barricade 8
Structure 8
Vehicle 80
Resource 200
Object 200

Magazines (1)

Magazines that can be attached to this weapon

Repair
0%
+
2 x
=
100%
Tool
=
4 x
4 x
PS_LMG_Shorty.dat
GUID a37371197f674bcab4d0b4fda75a7fcf
Type Gun
Recoil_Midair 2
Spread_Midair 2.5
Aiming_Movement_Speed_Multiplier 0.9
Rarity Legendary
Useable Gun
Slot Secondary
ID 60021

Aim_In_Duration 0.22
Equipable_Movement_Speed_Multiplier 0.9

Use_Auto_Icon_Measurements False

Size_X 3
Size_Y 2
Size_Z 0.35

Unplace 0.18
Replace 0.56

Sight 59261
Magazine 60022
Grip 59750

Ammo_Min 11
Ammo_Max 33

Semi
Auto

Attachment_Calibers 1
Attachment_Caliber_0 58901

Magazine_Calibers 1
Magazine_Caliber_0 60022

Firerate 3
Action Trigger

Player_Damage 19
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 111
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 111
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Invulnerable

BladeIDs 2
BladeID_0 0
BladeID_1 2
Barricade_Damage 8
Structure_Damage 8
Vehicle_Damage 80
Resource_Damage 200
Object_Damage 200

Durability 0.03

Spread_Aim 0.1
Spread_Hip 0.05

Recoil_Min_X -1.3
Recoil_Min_Y 1.5
Recoil_Max_X 1.3
Recoil_Max_Y 2.5

Recover_X 1
Recover_Y 0.1

Range 600
Ballistic_Steps 60
Ballistic_Travel 10
Ballistic_Drop 0.0009

Damage_Falloff_Range 0.2
Damage_Falloff_Max_Range 0.66
Damage_Falloff_Multiplier 0.6

Shake_Min_X 0.004
Shake_Min_Y -0.003
Shake_Min_Z -0.01
Shake_Max_X -0.004
Shake_Max_Y -0.003
Shake_Max_Z -0.01

Muzzle 59001
Shell 59018

Recoil_Crouch 0.8
Recoil_Prone 1

Spread_Prone 1
Spread_Crouch 1

Player_Damage_Bleeding Always

Quality_Min 60
Quality_Max 75

Should_Delete_Empty_Magazines true

Blueprints 2


Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 59659
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Build 27

Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 60021
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 59262
Blueprint_1_Output_0_Amount 4
Blueprint_1_Output_1_ID 59028
Blueprint_1_Output_1_Amount 4
Blueprint_1_Tool 59004
Blueprint_1_Build 27

Gunshot_Rolloff_Distance 1500