4 x 2 (8)
Inventory Size
Primary
Hand Slot
Semi, Safety
Firemodes
200m
Range
10.42 RPS
Firerate
0.2%
Durability Loss per Shot
Sight, Tactical, Grip, Barrel
Hooks
0%
Movement Speed
-1.25 to 11 (90%)
Recoil X
6 to 8 (75%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 42 | 31 | 25 | 23 |
Zombie | 108 | 59 | 29 | 29 |
Animal | 39 | 28 | 21 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 20 |
Structure | 15 |
Vehicle | 35 |
Resource | 15 |
Object | 25 |
Spawn Id | Spawn Name | Items |
---|---|---|
7148 | Kuwait Horde Weapons | 10 |
7061 | Military Special Kuwait Guns | 3 |
7033 | Kuwait Airdrop High | 12 |
7060 | Military Special Kuwait | 39 |
7033 | Kuwait Airdrop High | 12 |
7148 | Kuwait Horde Weapons | 10 |
7061 | Military Special Kuwait Guns | 3 |
Kuwait_Monarchist.dat
GUID 04635968e564401ea7014e4965c0e595
Type Gun
Rarity Legendary
Useable Gun
Slot Primary
ID 5000
Size_X 4
Size_Y 2
Size_Z 0.35
Sight 5002
Magazine 5001
Hook_Sight
Hook_Tactical
Hook_Grip
Hook_Barrel
Ammo_Min 3
Ammo_Max 24
Safety
Semi
Bursts 3
Attachment_Calibers 1
Attachment_Caliber_0 1
Magazine_Calibers 1
Magazine_Caliber_0 1
Range 200
Firerate 4
Action Trigger
Player_Damage 39
Player_Leg_Multiplier 0.65
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 99
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1
Animal_Damage 36
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 20
Structure_Damage 15
Vehicle_Damage 35
Resource_Damage 15
Object_Damage 25
Durability 0.2
Spread_Aim 0.05
Spread_Hip 0.1
Recoil_Min_X -1.25
Recoil_Min_Y 6
Recoil_Max_X 11
Recoil_Max_Y 8
Recoil_Crouch 0.9
Recoil_Prone .85
Spread_Prone 0.85
Spread_Crouch 0.9
Recover_X 0.9
Recover_Y 0.75
Shake_Min_X -0.0035
Shake_Min_Y 0.005
Shake_Min_Z -0.015
Shake_Max_X 0.0050
Shake_Max_Y -0.0065
Shake_Max_Z -0.025
Muzzle 3
Gunshot_Rolloff_Distance 1300
Blueprints 3
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Tool 76
Blueprint_0_Level 2
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_0_Conditions 1
Blueprint_0_Condition_0_Type Item
Blueprint_0_Condition_0_ID 5112
Blueprint_0_Condition_0_Amount 0
Blueprint_0_Condition_0_Logic Equal
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 5000
Blueprint_1_Product 67
Blueprint_1_Products 3
Blueprint_1_Build 27
Blueprint_2_Type Repair
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 67
Blueprint_2_Supply_0_Amount 3
Blueprint_2_Tool 5112
Blueprint_2_Tool_Critical
Blueprint_2_Level 2
Blueprint_2_Skill Repair
Blueprint_2_Build 27
Actions 2
Action_0_Type Blueprint
Action_0_Source 5000
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Torch Repair
Action_0_Tooltip Repair to 100% using a Blowtorch.
Action_1_Type Blueprint
Action_1_Source 5000
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 2
Action_1_Text Arc Repair
Action_1_Tooltip Repair to 100% using an Arc Welder.