3 x 2 (6)
Inventory Size
Secondary
Hand Slot
Semi, Safety
Firemodes
500m
Range
1.30 RPS
Firerate
0.45%
Durability Loss per Shot
Tactical
Hooks
0%
Movement Speed
-8.57 to 8.57 (28%)
Recoil X
35 to 40 (28%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 99 | 72 | 58 | 54 |
Zombie | 258 | 179 | 99 | 99 |
Animal | 77 | 49 | 35 | - |
Structure Damage
High Caliber
Damage | |
---|---|
Barricade | 45 |
Structure | 25 |
Vehicle | 85 |
Resource | 95 |
Object | 25 |
Spawn Id | Spawn Name | Items |
---|---|---|
7148 | Kuwait Horde Weapons | 10 |
7061 | Military Special Kuwait Guns | 3 |
7033 | Kuwait Airdrop High | 12 |
7060 | Military Special Kuwait | 39 |
7033 | Kuwait Airdrop High | 12 |
7148 | Kuwait Horde Weapons | 10 |
7061 | Military Special Kuwait Guns | 3 |
Kuwait_Mirage.dat
GUID 7e760af6bef341c893b030abaf3bf0d1
Type Gun
Rarity Legendary
Useable Gun
Slot Secondary
ID 5005
Size_X 3
Size_Y 2
Size_Z 0.45
Sight 5007
Magazine 5006
Hook_Tactical
Ammo_Min 1
Ammo_Max 7
Safety
Semi
Caliber 5005
Range 500
Firerate 32
Action Bolt
Player_Damage 90
Player_Leg_Multiplier 0.65
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 199
Zombie_Leg_Multiplier 0.5
Zombie_Arm_Multiplier 0.5
Zombie_Spine_Multiplier 0.9
Zombie_Skull_Multiplier 1.3
Animal_Damage 70
Animal_Leg_Multiplier 0.5
Animal_Spine_Multiplier 0.7
Animal_Skull_Multiplier 1.1
Barricade_Damage 45
Structure_Damage 25
Vehicle_Damage 85
Resource_Damage 95
Object_Damage 25
Invulnerable
Durability 0.45
Spread_Aim 0.01
Spread_Hip 0.265
Recoil_Aim 0.9
Recoil_Min_X -8.57
Recoil_Min_Y 35
Recoil_Max_X 8.57
Recoil_Max_Y 40
Recover_X 0.275
Recover_Y 0.275
Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.05
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1
Muzzle 4
Gunshot_Rolloff_Distance 1750
Can_Use_Underwater False
Blueprints 3
Blueprint_0_Type Repair
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Tool 76
Blueprint_0_Level 3
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_0_Conditions 1
Blueprint_0_Condition_0_Type Item
Blueprint_0_Condition_0_ID 5112
Blueprint_0_Condition_0_Amount 0
Blueprint_0_Condition_0_Logic Equal
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 5005
Blueprint_1_Product 67
Blueprint_1_Products 2
Blueprint_1_Build 27
Blueprint_2_Type Repair
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 67
Blueprint_2_Supply_0_Amount 3
Blueprint_2_Tool 5112
Blueprint_2_Tool_Critical
Blueprint_2_Level 3
Blueprint_2_Skill Repair
Blueprint_2_Build 27
Actions 2
Action_0_Type Blueprint
Action_0_Source 5005
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Torch Repair
Action_0_Tooltip Repair to 100% using a Blowtorch.
Action_1_Type Blueprint
Action_1_Source 5005
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 2
Action_1_Text Arc Repair
Action_1_Tooltip Repair to 100% using an Arc Welder.