2 x 2 (4)

Inventory Size

Secondary

Hand Slot

Semi, Safety

Firemodes

75m

Range

13.89 RPS

Firerate

0.25%

Durability Loss per Shot

Sight, Tactical, Barrel

Hooks

0%

Movement Speed

1 to 2 (25%)

Recoil X

4 to 8 (25%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 31 20 14 15
Zombie 106 48 19 24
Animal 44 32 24 -
Structure Damage
Low Caliber
Damage
Barricade 20
Structure 15
Vehicle 35
Resource 15
Object 25

Magazines (2)

Magazines that can be attached to this weapon

Barrels (7)

Barrels that can be attached to this weapon

Repair
0%
+
3 x
=
100%
Tool
=
2 x
Repair
0%
+
2 x
=
100%
Kuwait_Catalyst_Desert.dat
GUID e6b945996f164936848ba3b532729f10
Type Gun
Rarity Rare
Useable Gun
Slot Secondary
ID 5009

Size_X 2
Size_Y 2
Size_Z 0.35

Magazine 5010

Hook_Tactical
Hook_Barrel
Hook_Sight

Ammo_Min 5
Ammo_Max 18

Safety
Semi
Bursts 2

Attachment_Calibers 1
Attachment_Caliber_0 1 

Magazine_Calibers 1
Magazine_Caliber_0 5000 

Range 75
Firerate 3
Action Trigger

Player_Damage 29
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.55
Player_Spine_Multiplier 0.7
Player_Skull_Multiplier 1.1

Zombie_Damage 97
Zombie_Leg_Multiplier 0.2
Zombie_Arm_Multiplier 0.25
Zombie_Spine_Multiplier 0.5
Zombie_Skull_Multiplier 1.1

Animal_Damage 40
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 20
Structure_Damage 15
Vehicle_Damage 35
Resource_Damage 15
Object_Damage 25

Durability 0.25

Spread_Aim 0.0375
Spread_Hip 0.15

Recoil_Min_X -1
Recoil_Min_Y 4
Recoil_Max_X -2
Recoil_Max_Y 8

Recover_X 0.25
Recover_Y 0.25

Shake_Min_X 0.02
Shake_Min_Y -0.01
Shake_Min_Z -0.05
Shake_Max_X 0.03
Shake_Max_Y -0.025
Shake_Max_Z -0.1

Muzzle 3

Gunshot_Rolloff_Distance 350

Can_Aim_During_Sprint True

Blueprints 3
Blueprint_0_Type Repair
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Tool 76
Blueprint_0_Conditions 1
Blueprint_0_Condition_0_Type Item
Blueprint_0_Condition_0_ID 5112
Blueprint_0_Condition_0_Amount 0
Blueprint_0_Condition_0_Logic Equal
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 5009
Blueprint_1_Product 67
Blueprint_1_Products 2
Blueprint_1_Build 27
Blueprint_2_Type Repair
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 67
Blueprint_2_Supply_0_Amount 2
Blueprint_2_Tool 5112
Blueprint_2_Tool_Critical
Blueprint_2_Build 27

Actions 2
Action_0_Type Blueprint
Action_0_Source 5009
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Torch Repair
Action_0_Tooltip Repair to 100% using a Blowtorch.
Action_1_Type Blueprint
Action_1_Source 5009
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 2
Action_1_Text Arc Repair
Action_1_Tooltip Repair to 100% using an Arc Welder.

Asset_Bundle_Version 2