4 x 2 (8)
Inventory Size
Primary
Hand Slot
Semi, Safety
Firemodes
200m
Range
8.33 RPS
Firerate
0.35%
Durability Loss per Shot
Sight, Grip, Barrel
Hooks
0%
Movement Speed
3 to 4.25 (-45%)
Recoil X
3.5 to 5.5 (-95%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 38 | 21 | 17 | 17 |
Zombie | 106 | 48 | 29 | 29 |
Animal | 52 | 38 | 33 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 20 |
Structure | 15 |
Vehicle | 35 |
Resource | 15 |
Object | 25 |
Spawn Id | Spawn Name | Items |
---|---|---|
7026 | Militia Kuwait Guns | 4 |
7277 | 7277 Kuwait Grant All | 52 |
7160 | Kuwait Sand Pile | 49 |
7025 | Militia Kuwait | 28 |
7278 | 7278 Kuwait Ranger Yaeger | 26 |
7030 | High Militia Kuwait | 18 |
7026 | Militia Kuwait Guns | 4 |
Kuwait_Al-Musaytir.dat
GUID c27d9e5e0dbe4994a66b3d8e62823c39
Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 5011
Size_X 4
Size_Y 2
Size_Z 0.35
Magazine 5013
Hook_Sight
Hook_Grip
Hook_Barrel
Ammo_Min 13
Ammo_Max 30
Safety
Semi
Bursts 4
Attachment_Calibers 1
Attachment_Caliber_0 9
Magazine_Calibers 1
Magazine_Caliber_0 5001
Range 200
Firerate 5
Action Trigger
Player_Damage 35
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 0.6
Player_Skull_Multiplier 1.1
Zombie_Damage 97
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.5
Zombie_Skull_Multiplier 1.1
Animal_Damage 48
Animal_Leg_Multiplier 0.7
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 20
Structure_Damage 15
Vehicle_Damage 35
Resource_Damage 15
Object_Damage 25
Durability 0.35
Spread_Aim 0.075
Spread_Hip 0.25
Recoil_Min_X 3
Recoil_Min_Y 3.5
Recoil_Max_X 4.25
Recoil_Max_Y 5.5
Recoil_Crouch 0.85
Recoil_Prone .66
Spread_Prone 0.5
Spread_Crouch 0.6
Recover_X -0.45
Recover_Y -0.95
Shake_Min_X -0.0025
Shake_Min_Y 0.0055
Shake_Min_Z -0.015
Shake_Max_X 0.0025
Shake_Max_Y -0.025
Shake_Max_Z -0.01
Muzzle 3
Gunshot_Rolloff_Distance 1000
Blueprints 3
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Tool 76
Blueprint_0_Level 1
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_0_Conditions 1
Blueprint_0_Condition_0_Type Item
Blueprint_0_Condition_0_ID 5112
Blueprint_0_Condition_0_Amount 0
Blueprint_0_Condition_0_Logic Equal
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 5011
Blueprint_1_Product 67
Blueprint_1_Products 3
Blueprint_1_Build 27
Blueprint_2_Type Repair
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 67
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Tool 5112
Blueprint_2_Tool_Critical
Blueprint_2_Level 1
Blueprint_2_Skill Repair
Blueprint_2_Build 27
Actions 2
Action_0_Type Blueprint
Action_0_Source 5011
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Torch Repair
Action_0_Tooltip Repair to 100% using a Blowtorch.
Action_1_Type Blueprint
Action_1_Source 5011
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 2
Action_1_Text Arc Repair
Action_1_Tooltip Repair to 100% using an Arc Welder.