2 x 2 (4)
Inventory Size
Secondary
Hand Slot
Auto, Safety
Firemodes
125m
Range
5.95 RPS
Firerate
0.1%
Durability Loss per Shot
Barrel
Hooks
0%
Movement Speed
3.5 to 6 (70%)
Recoil X
6 to 10 (80%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 26 | 19 | 14 | 14 |
Zombie | 108 | 59 | 29 | 29 |
Animal | 35 | 25 | 19 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 12 |
Structure | 12 |
Vehicle | 25 |
Resource | 15 |
Object | 20 |
Spawn Id | Spawn Name | Items |
---|---|---|
7026 | Militia Kuwait Guns | 4 |
7277 | 7277 Kuwait Grant All | 52 |
7160 | Kuwait Sand Pile | 49 |
7025 | Militia Kuwait | 28 |
7278 | 7278 Kuwait Ranger Yaeger | 26 |
7030 | High Militia Kuwait | 18 |
7026 | Militia Kuwait Guns | 4 |
Kuwait_Teklowvka.dat
GUID e6406d692fec4b1aa71eb19bab9f054f
Type Gun
Rarity Rare
Useable Gun
Slot Secondary
ID 5015
Size_X 2
Size_Y 2
Size_Z 0.325
Magazine 5045
Hook_Barrel
Ammo_Min 5
Ammo_Max 15
Safety
Auto
Caliber 31
Range 125
Firerate 7
Replace 0.7
Action Trigger
Player_Damage 24
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 99
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1
Animal_Damage 32
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 12
Structure_Damage 12
Vehicle_Damage 25
Resource_Damage 15
Object_Damage 20
Durability 0.1
Spread_Aim 0.1
Spread_Hip 0.2
Recoil_Min_X 3.5
Recoil_Min_Y 6
Recoil_Max_X 6
Recoil_Max_Y 10
Recover_X 0.7
Recover_Y 0.8
Shake_Min_X -0.025
Shake_Min_Y -0.01
Shake_Min_Z -0.1
Shake_Max_X 0.025
Shake_Max_Y -0.04
Shake_Max_Z -0.25
Muzzle 3
Gunshot_Rolloff_Distance 300
Can_Aim_During_Sprint False
Fire_Delay_Seconds 0.05
Blueprints 3
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Tool 76
Blueprint_0_Build 27
Blueprint_0_Conditions 1
Blueprint_0_Condition_0_Type Item
Blueprint_0_Condition_0_ID 5112
Blueprint_0_Condition_0_Amount 0
Blueprint_0_Condition_0_Logic Equal
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 5015
Blueprint_1_Product 67
Blueprint_1_Products 1
Blueprint_1_Build 27
Blueprint_2_Type Repair
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 67
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Tool 5112
Blueprint_2_Tool_Critical
Blueprint_2_Build 27
Actions 2
Action_0_Type Blueprint
Action_0_Source 5015
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Torch Repair
Action_0_Tooltip Repair to 100% using a Blowtorch.
Action_1_Type Blueprint
Action_1_Source 5015
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 2
Action_1_Text Arc Repair
Action_1_Tooltip Repair to 100% using an Arc Welder.