5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Safety

Firemodes

375m

Range

3.21 RPS

Firerate

0.45%

Durability Loss per Shot

Sight, Tactical, Grip, Barrel

Hooks

0%

Movement Speed

7.5 to 15 (25%)

Recoil X

15 to 22.5 (60%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 66 48 36 36
Zombie 108 59 29 29
Animal 66 48 36 -
Structure Damage
Low Caliber
Damage
Barricade 40
Structure 30
Vehicle 40
Resource 30
Object 35

Magazines (1)

Magazines that can be attached to this weapon

Barrels (7)

Barrels that can be attached to this weapon

Repair
Repair lvl.1
0%
+
4 x
=
100%
Tool
=
3 x
Repair
0%
+
3 x
=
100%
Kuwait_Snayperskya.dat
GUID 77d5dddb043c460892993d716849ea45
Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 5016

Size_X 5
Size_Y 2
Size_Z 0.4
Size2_Z 0.725

Sight 5065
Magazine 5017

Hook_Sight
Hook_Tactical
Hook_Grip
Hook_Barrel

Ammo_Min 1
Ammo_Max 10

Safety
Semi

Caliber 11

Range 375
Firerate 13
Action Trigger

Player_Damage 60
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 99
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 60
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 40
Structure_Damage 30
Vehicle_Damage 40
Resource_Damage 30
Object_Damage 35

Durability 0.45

Spread_Aim 0.005
Spread_Hip 0.4

// Recoil_Aim 1
Recoil_Min_X 7.5
Recoil_Min_Y 15
Recoil_Max_X 15
Recoil_Max_Y 22.5

Recover_X 0.25
Recover_Y 0.6

Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.05
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1

Muzzle 4

Gunshot_Rolloff_Distance 1600

Blueprints 3
Blueprint_0_Type Repair
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Tool 76
Blueprint_0_Level 1
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_0_Conditions 1
Blueprint_0_Condition_0_Type Item
Blueprint_0_Condition_0_ID 5112
Blueprint_0_Condition_0_Amount 0
Blueprint_0_Condition_0_Logic Equal
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 5016
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 67
Blueprint_1_Output_0_Amount 3
Blueprint_1_Build 27
Blueprint_2_Type Repair
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 67
Blueprint_2_Supply_0_Amount 3
Blueprint_2_Tool 5112
Blueprint_2_Tool_Critical
Blueprint_2_Build 27

Actions 2
Action_0_Type Blueprint
Action_0_Source 5016
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Torch Repair
Action_0_Tooltip Repair to 100% using a Blowtorch.
Action_1_Type Blueprint
Action_1_Source 5016
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 2
Action_1_Text Arc Repair
Action_1_Tooltip Repair to 100% using an Arc Welder.