5 x 2 (10)
Inventory Size
Primary
Hand Slot
Semi, Safety
Firemodes
375m
Range
3.21 RPS
Firerate
0.45%
Durability Loss per Shot
Sight, Tactical, Grip, Barrel
Hooks
0%
Movement Speed
7.5 to 15 (25%)
Recoil X
15 to 22.5 (60%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 66 | 48 | 36 | 36 |
Zombie | 108 | 59 | 29 | 29 |
Animal | 66 | 48 | 36 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 40 |
Structure | 30 |
Vehicle | 40 |
Resource | 30 |
Object | 35 |
Spawn Id | Spawn Name | Items |
---|---|---|
7026 | Militia Kuwait Guns | 4 |
7277 | 7277 Kuwait Grant All | 52 |
7160 | Kuwait Sand Pile | 49 |
7025 | Militia Kuwait | 28 |
7278 | 7278 Kuwait Ranger Yaeger | 26 |
7030 | High Militia Kuwait | 18 |
7026 | Militia Kuwait Guns | 4 |
Kuwait_Snayperskya.dat
GUID 77d5dddb043c460892993d716849ea45
Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 5016
Size_X 5
Size_Y 2
Size_Z 0.4
Size2_Z 0.725
Sight 5065
Magazine 5017
Hook_Sight
Hook_Tactical
Hook_Grip
Hook_Barrel
Ammo_Min 1
Ammo_Max 10
Safety
Semi
Caliber 11
Range 375
Firerate 13
Action Trigger
Player_Damage 60
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 99
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1
Animal_Damage 60
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 40
Structure_Damage 30
Vehicle_Damage 40
Resource_Damage 30
Object_Damage 35
Durability 0.45
Spread_Aim 0.005
Spread_Hip 0.4
// Recoil_Aim 1
Recoil_Min_X 7.5
Recoil_Min_Y 15
Recoil_Max_X 15
Recoil_Max_Y 22.5
Recover_X 0.25
Recover_Y 0.6
Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.05
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1
Muzzle 4
Gunshot_Rolloff_Distance 1600
Blueprints 3
Blueprint_0_Type Repair
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Tool 76
Blueprint_0_Level 1
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_0_Conditions 1
Blueprint_0_Condition_0_Type Item
Blueprint_0_Condition_0_ID 5112
Blueprint_0_Condition_0_Amount 0
Blueprint_0_Condition_0_Logic Equal
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 5016
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 67
Blueprint_1_Output_0_Amount 3
Blueprint_1_Build 27
Blueprint_2_Type Repair
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 67
Blueprint_2_Supply_0_Amount 3
Blueprint_2_Tool 5112
Blueprint_2_Tool_Critical
Blueprint_2_Build 27
Actions 2
Action_0_Type Blueprint
Action_0_Source 5016
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Torch Repair
Action_0_Tooltip Repair to 100% using a Blowtorch.
Action_1_Type Blueprint
Action_1_Source 5016
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 2
Action_1_Text Arc Repair
Action_1_Tooltip Repair to 100% using an Arc Welder.