4 x 2 (8)

Inventory Size

Primary

Hand Slot

Semi, Auto, Safety

Firemodes

200m

Range

6.95 RPS

Firerate

0.3%

Durability Loss per Shot

Sight, Tactical, Grip

Hooks

0%

Movement Speed

0 to 5 (90%)

Recoil X

3 to 15 (50%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 16 12 9 9
Zombie 99 54 27 27
Animal 22 16 12 -
Structure Damage
Low Caliber
Damage
Barricade 15
Structure 15
Vehicle 25
Resource 15
Object 15

Magazines (2)

Magazines that can be attached to this weapon

Repair
Repair lvl.1
0%
+
3 x
=
100%
Tool
=
3 x
Repair
Repair lvl.1
0%
+
2 x
=
100%
Tool
=
3 x
Kuwait_Viper.dat
GUID 3afb747dcfa5430aa78eca30a715cf4a
Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 5022

Size_X 4
Size_Y 2
Size_Z 0.3

Magazine 5154

Hook_Sight
Hook_Tactical
Hook_Grip

Ammo_Min 10
Ammo_Max 20

Safety
Semi
Auto

Caliber 25

Range 200
Firerate 6
Action Trigger

Player_Damage 15
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 90
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 20
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 15
Structure_Damage 15
Vehicle_Damage 25
Resource_Damage 15
Object_Damage 15

Durability 0.3

Spread_Aim 0.1
Spread_Hip 0.2

Recoil_Min_X 5
Recoil_Min_Y 15
Recoil_Max_X 0
Recoil_Max_Y 3

Recoil_Crouch 0.9
Recoil_Prone .85

Spread_Prone 0.85
Spread_Crouch 0.9

Recover_X 0.9
Recover_Y 0.5

Shake_Min_X -0.005
Shake_Min_Y 0.001
Shake_Min_Z -0.0125
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.05

Muzzle 3

Gunshot_Rolloff_Distance 500

Blueprints 3
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Tool 76
Blueprint_0_Level 1
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_0_Conditions 1
Blueprint_0_Condition_0_Type Item
Blueprint_0_Condition_0_ID 5112
Blueprint_0_Condition_0_Amount 0
Blueprint_0_Condition_0_Logic Equal
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 5022
Blueprint_1_Product 67
Blueprint_1_Products 3
Blueprint_1_Build 27
Blueprint_2_Type Repair
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 67
Blueprint_2_Supply_0_Amount 2
Blueprint_2_Tool 5112
Blueprint_2_Tool_Critical
Blueprint_2_Level 1
Blueprint_2_Skill Repair
Blueprint_2_Build 27

Actions 2
Action_0_Type Blueprint
Action_0_Source 5022
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Torch Repair
Action_0_Tooltip Repair to 100% using a Blowtorch.
Action_1_Type Blueprint
Action_1_Source 5022
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 2
Action_1_Text Arc Repair
Action_1_Tooltip Repair to 100% using an Arc Welder.