4 x 2 (8)
Inventory Size
Primary
Hand Slot
Semi, Auto, Safety
Firemodes
200m
Range
6.95 RPS
Firerate
0.3%
Durability Loss per Shot
Sight, Tactical, Grip
Hooks
0%
Movement Speed
0 to 5 (90%)
Recoil X
3 to 15 (50%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 16 | 12 | 9 | 9 |
Zombie | 99 | 54 | 27 | 27 |
Animal | 22 | 16 | 12 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 15 |
Structure | 15 |
Vehicle | 25 |
Resource | 15 |
Object | 15 |
Spawn Id | Spawn Name | Items |
---|---|---|
7148 | Kuwait Horde Weapons | 10 |
7254 | Kuwait Police Weapons | 5 |
7276 | 7276 Kuwait Police Schatzi | 13 |
7253 | Kuwait Police | 13 |
7148 | Kuwait Horde Weapons | 10 |
7254 | Kuwait Police Weapons | 5 |
Kuwait_Viper.dat
GUID 3afb747dcfa5430aa78eca30a715cf4a
Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 5022
Size_X 4
Size_Y 2
Size_Z 0.3
Magazine 5154
Hook_Sight
Hook_Tactical
Hook_Grip
Ammo_Min 10
Ammo_Max 20
Safety
Semi
Auto
Caliber 25
Range 200
Firerate 6
Action Trigger
Player_Damage 15
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 90
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1
Animal_Damage 20
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 15
Structure_Damage 15
Vehicle_Damage 25
Resource_Damage 15
Object_Damage 15
Durability 0.3
Spread_Aim 0.1
Spread_Hip 0.2
Recoil_Min_X 5
Recoil_Min_Y 15
Recoil_Max_X 0
Recoil_Max_Y 3
Recoil_Crouch 0.9
Recoil_Prone .85
Spread_Prone 0.85
Spread_Crouch 0.9
Recover_X 0.9
Recover_Y 0.5
Shake_Min_X -0.005
Shake_Min_Y 0.001
Shake_Min_Z -0.0125
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.05
Muzzle 3
Gunshot_Rolloff_Distance 500
Blueprints 3
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Tool 76
Blueprint_0_Level 1
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_0_Conditions 1
Blueprint_0_Condition_0_Type Item
Blueprint_0_Condition_0_ID 5112
Blueprint_0_Condition_0_Amount 0
Blueprint_0_Condition_0_Logic Equal
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 5022
Blueprint_1_Product 67
Blueprint_1_Products 3
Blueprint_1_Build 27
Blueprint_2_Type Repair
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 67
Blueprint_2_Supply_0_Amount 2
Blueprint_2_Tool 5112
Blueprint_2_Tool_Critical
Blueprint_2_Level 1
Blueprint_2_Skill Repair
Blueprint_2_Build 27
Actions 2
Action_0_Type Blueprint
Action_0_Source 5022
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Torch Repair
Action_0_Tooltip Repair to 100% using a Blowtorch.
Action_1_Type Blueprint
Action_1_Source 5022
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 2
Action_1_Text Arc Repair
Action_1_Tooltip Repair to 100% using an Arc Welder.