5 x 3 (15)

Inventory Size

Primary

Hand Slot

Safety

Firemodes

200m

Range

41.67 RPS

Firerate

0.465%

Durability Loss per Shot

-

Hooks

0%

Movement Speed

2.5 to 4 (28%)

Recoil X

4 to 8 (28%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 24 19 13 11
Zombie 258 179 79 79
Animal 137 100 75 -
Structure Damage
High Caliber
Damage
Barricade 20
Structure 12
Vehicle 15
Resource 30
Object 30

Magazines (5)

Magazines that can be attached to this weapon

Repair
Repair lvl.3
0%
+
5 x
+
2 x
=
100%
Tool
=
6 x
Repair
Repair lvl.3
0%
+
4 x
+
2 x
=
100%
Spawn Id Spawn Name Items
7262 Kuwait Deadzone Gun 1
7265 Kuwait Deadzone Altar 10
7262 Kuwait Deadzone Gun 1
Kuwait_Galvanizer.dat
GUID 586b10f994404b80acca779b0205d149
Type Gun
Rarity Mythical
Useable Gun
Slot Primary
ID 5035

Size_X 5
Size_Y 3
Size_Z 0.55

Magazine 5036

Ammo_Min 5
Ammo_Max 35

Safety
Bursts 5

Caliber 5003

Range 200
Firerate 0
Action Trigger

Player_Damage 22
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 0.9
Player_Skull_Multiplier 1.1

Zombie_Damage 199
Zombie_Leg_Multiplier 0.4
Zombie_Arm_Multiplier 0.4
Zombie_Spine_Multiplier 0.9
Zombie_Skull_Multiplier 1.3

Animal_Damage 125
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 20
Structure_Damage 12
Vehicle_Damage 15
Resource_Damage 30
Object_Damage 30

Invulnerable

Durability 0.465

Spread_Aim 0.01
Spread_Hip 0.265

Recoil_Aim 1
Recoil_Min_X 2.5
Recoil_Min_Y 4
Recoil_Max_X 4
Recoil_Max_Y 8

Recover_X 0.275
Recover_Y 0.275

Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.05
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1

Muzzle 5255

Gunshot_Rolloff_Distance 800

Blueprints 3
Blueprint_0_Type Repair
Blueprint_0_Supplies 2
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 5
Blueprint_0_Supply_1_ID 5548
Blueprint_0_Supply_1_Amount 2
Blueprint_0_Tool 76
Blueprint_0_Level 3
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_0_Conditions 1
Blueprint_0_Condition_0_Type Item
Blueprint_0_Condition_0_ID 5112
Blueprint_0_Condition_0_Amount 0
Blueprint_0_Condition_0_Logic Equal
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 5035
Blueprint_1_Product 67
Blueprint_1_Products 6
Blueprint_1_Build 27
Blueprint_2_Type Repair
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 67
Blueprint_2_Supply_0_Amount 4
Blueprint_2_Supply_1_ID 5548
Blueprint_2_Supply_1_Amount 2
Blueprint_2_Tool 5112
Blueprint_2_Tool_Critical
Blueprint_2_Level 3
Blueprint_2_Skill Repair
Blueprint_2_Build 27

Actions 2
Action_0_Type Blueprint
Action_0_Source 5035
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Torch Repair
Action_0_Tooltip Repair to 100% using a Blowtorch.
Action_1_Type Blueprint
Action_1_Source 5035
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 2
Action_1_Text Arc Repair
Action_1_Tooltip Repair to 100% using an Arc Welder.