5 x 3 (15)
Inventory Size
Primary
Hand Slot
Safety
Firemodes
200m
Range
41.67 RPS
Firerate
0.465%
Durability Loss per Shot
-
Hooks
0%
Movement Speed
2.5 to 4 (28%)
Recoil X
4 to 8 (28%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 24 | 19 | 13 | 11 |
Zombie | 258 | 179 | 79 | 79 |
Animal | 137 | 100 | 75 | - |
Structure Damage
High Caliber
Damage | |
---|---|
Barricade | 20 |
Structure | 12 |
Vehicle | 15 |
Resource | 30 |
Object | 30 |
Spawn Id | Spawn Name | Items |
---|---|---|
7262 | Kuwait Deadzone Gun | 1 |
7265 | Kuwait Deadzone Altar | 10 |
7262 | Kuwait Deadzone Gun | 1 |
Kuwait_Galvanizer.dat
GUID 586b10f994404b80acca779b0205d149
Type Gun
Rarity Mythical
Useable Gun
Slot Primary
ID 5035
Size_X 5
Size_Y 3
Size_Z 0.55
Magazine 5036
Ammo_Min 5
Ammo_Max 35
Safety
Bursts 5
Caliber 5003
Range 200
Firerate 0
Action Trigger
Player_Damage 22
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 0.9
Player_Skull_Multiplier 1.1
Zombie_Damage 199
Zombie_Leg_Multiplier 0.4
Zombie_Arm_Multiplier 0.4
Zombie_Spine_Multiplier 0.9
Zombie_Skull_Multiplier 1.3
Animal_Damage 125
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 20
Structure_Damage 12
Vehicle_Damage 15
Resource_Damage 30
Object_Damage 30
Invulnerable
Durability 0.465
Spread_Aim 0.01
Spread_Hip 0.265
Recoil_Aim 1
Recoil_Min_X 2.5
Recoil_Min_Y 4
Recoil_Max_X 4
Recoil_Max_Y 8
Recover_X 0.275
Recover_Y 0.275
Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.05
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1
Muzzle 5255
Gunshot_Rolloff_Distance 800
Blueprints 3
Blueprint_0_Type Repair
Blueprint_0_Supplies 2
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 5
Blueprint_0_Supply_1_ID 5548
Blueprint_0_Supply_1_Amount 2
Blueprint_0_Tool 76
Blueprint_0_Level 3
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_0_Conditions 1
Blueprint_0_Condition_0_Type Item
Blueprint_0_Condition_0_ID 5112
Blueprint_0_Condition_0_Amount 0
Blueprint_0_Condition_0_Logic Equal
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 5035
Blueprint_1_Product 67
Blueprint_1_Products 6
Blueprint_1_Build 27
Blueprint_2_Type Repair
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 67
Blueprint_2_Supply_0_Amount 4
Blueprint_2_Supply_1_ID 5548
Blueprint_2_Supply_1_Amount 2
Blueprint_2_Tool 5112
Blueprint_2_Tool_Critical
Blueprint_2_Level 3
Blueprint_2_Skill Repair
Blueprint_2_Build 27
Actions 2
Action_0_Type Blueprint
Action_0_Source 5035
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Torch Repair
Action_0_Tooltip Repair to 100% using a Blowtorch.
Action_1_Type Blueprint
Action_1_Source 5035
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 2
Action_1_Text Arc Repair
Action_1_Tooltip Repair to 100% using an Arc Welder.