4 x 2 (8)
Inventory Size
Primary
Hand Slot
Semi, Safety
Firemodes
250m
Range
4.17 RPS
Firerate
0.3%
Durability Loss per Shot
Sight, Grip, Barrel
Hooks
0%
Movement Speed
0.8 to 1 (266%)
Recoil X
2 to 4 (-233%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 38 | 21 | 17 | 17 |
Zombie | 108 | 59 | 29 | 29 |
Animal | 44 | 32 | 24 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 30 |
Structure | 25 |
Vehicle | 45 |
Resource | 30 |
Object | 35 |
Spawn Id | Spawn Name | Items |
---|---|---|
7148 | Kuwait Horde Weapons | 10 |
7003 | Military Kuwait Guns | 3 |
7033 | Kuwait Airdrop High | 12 |
7277 | 7277 Kuwait Grant All | 52 |
7000 | Military Kuwait | 26 |
7033 | Kuwait Airdrop High | 12 |
7148 | Kuwait Horde Weapons | 10 |
7003 | Military Kuwait Guns | 3 |
Kuwait_Swissgewher.dat
GUID 64ac1a15639447428b909ca8b8c1b5c2
Type Gun
Rarity Rare
Useable Gun
Slot Primary
ID 5122
Size_X 4
Size_Y 2
Size_Z 0.4
Sight 5123
Magazine 5001
Hook_Sight
Hook_Grip
Hook_Barrel
Ammo_Min 6
Ammo_Max 24
Safety
Semi
Caliber 1
Range 250
Firerate 10
Action Trigger
Player_Damage 35
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 0.6
Player_Skull_Multiplier 1.1
Zombie_Damage 99
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1
Animal_Damage 40
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 30
Structure_Damage 25
Vehicle_Damage 45
Resource_Damage 30
Object_Damage 35
Durability 0.3
Spread_Aim 0.15
Spread_Hip 0.35
Recoil_Min_X -.8
Recoil_Min_Y 2
Recoil_Max_X -1
Recoil_Max_Y 4
Recoil_Crouch 0.85
Recoil_Prone .66
Spread_Prone 0.66
Spread_Crouch 0.6
Recover_X 2.66
Recover_Y -2.33
Shake_Min_X 0.01
Shake_Min_Y 0.01
Shake_Min_Z -0.033
Shake_Max_X -0.01
Shake_Max_Y -0.01
Shake_Max_Z -0.066
Muzzle 3
Gunshot_Rolloff_Distance 1250
Blueprints 3
Blueprint_0_Type Repair
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Tool 76
Blueprint_0_Level 1
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_0_Conditions 1
Blueprint_0_Condition_0_Type Item
Blueprint_0_Condition_0_ID 5112
Blueprint_0_Condition_0_Amount 0
Blueprint_0_Condition_0_Logic Equal
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 5122
Blueprint_1_Outputs 1
Blueprint_1_Output_0_ID 67
Blueprint_1_Output_0_Amount 2
Blueprint_1_Build 27
Blueprint_2_Type Repair
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 67
Blueprint_2_Supply_0_Amount 2
Blueprint_2_Tool 5112
Blueprint_2_Tool_Critical
Blueprint_2_Build 27
Actions 2
Action_0_Type Blueprint
Action_0_Source 5122
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Torch Repair
Action_0_Tooltip Repair to 100% using a Blowtorch.
Action_1_Type Blueprint
Action_1_Source 5122
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 2
Action_1_Text Arc Repair
Action_1_Tooltip Repair to 100% using an Arc Welder.