4 x 2 (8)

Inventory Size

Primary

Hand Slot

Semi, Safety

Firemodes

65m

Range

1.67 RPS

Firerate

0.465%

Durability Loss per Shot

Sight, Tactical

Hooks

0%

Movement Speed

22.5 to 37.5 (80%)

Recoil X

25 to 37.5 (125%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 14 9 8 8
Zombie 30 20 17 17
Animal 18 12 10 -
Structure Damage
Low Caliber
Damage
Barricade 10
Structure 7
Vehicle 10
Resource 10
Object 12

Magazines (4)

Magazines that can be attached to this weapon

Repair
Repair lvl.2
0%
+
4 x
=
100%
Tool
=
3 x
Repair
Repair lvl.2
0%
+
3 x
=
100%
Kuwait_Hanlon-Reach.dat
GUID 416db021948e48b588f55d45672c851e
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 5126

Size_X 4
Size_Y 2
Size_Z 0.45

Magazine 5127

Hook_Sight
Hook_Tactical

Ammo_Min 1
Ammo_Max 6

Safety
Semi

Caliber 5126

Range 65
Firerate 25
Action Pump

Damage_Falloff_Range 0.6
Damage_Falloff_Multiplier 0.25

Player_Damage 12
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.2

Zombie_Damage 25
Zombie_Leg_Multiplier 0.7
Zombie_Arm_Multiplier 0.7
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.2

Animal_Damage 15
Animal_Leg_Multiplier 0.7
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.2

Barricade_Damage 10
Structure_Damage 7
Vehicle_Damage 10
Resource_Damage 10
Object_Damage 12

Durability 0.465

Spread_Aim 0.35
Spread_Hip 0.2

Recoil_Crouch 0.9
Recoil_Prone .85

Spread_Prone 0.85
Spread_Crouch 0.9

Player_Damage_Bleeding Always

Ballistic_Steps 1

Recoil_Min_X 22.5
Recoil_Min_Y 25
Recoil_Max_X 37.5
Recoil_Max_Y 37.5

Recover_X 0.8
Recover_Y 1.25

Shake_Min_X -0.0045
Shake_Min_Y 0.0045
Shake_Min_Z -0.0075
Shake_Max_X 0.0045
Shake_Max_Y -0.005
Shake_Max_Z 0.0075

Muzzle 4

Gunshot_Rolloff_Distance 1000

Blueprints 3
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Tool 76
Blueprint_0_Level 2
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_0_Conditions 1
Blueprint_0_Condition_0_Type Item
Blueprint_0_Condition_0_ID 5112
Blueprint_0_Condition_0_Amount 0
Blueprint_0_Condition_0_Logic Equal
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 5126
Blueprint_1_Product 67
Blueprint_1_Products 3
Blueprint_1_Build 27
Blueprint_2_Type Repair
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 67
Blueprint_2_Supply_0_Amount 3
Blueprint_2_Tool 5112
Blueprint_2_Tool_Critical
Blueprint_2_Level 2
Blueprint_2_Skill Repair
Blueprint_2_Build 27

Actions 2
Action_0_Type Blueprint
Action_0_Source 5126
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Torch Repair
Action_0_Tooltip Repair to 100% using a Blowtorch.
Action_1_Type Blueprint
Action_1_Source 5126
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 2
Action_1_Text Arc Repair
Action_1_Tooltip Repair to 100% using an Arc Welder.