4 x 2 (8)
Inventory Size
Primary
Hand Slot
Semi, Auto, Safety
Firemodes
200m
Range
5.21 RPS
Firerate
0.2%
Durability Loss per Shot
Sight, Tactical, Grip, Barrel
Hooks
0%
Movement Speed
3.5 to 4.5 (-50%)
Recoil X
2.5 to 4.5 (-70%)
Recoil Y
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 35 | 19 | 16 | 16 |
Zombie | 104 | 47 | 28 | 28 |
Animal | 52 | 38 | 33 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 20 |
Structure | 15 |
Vehicle | 35 |
Resource | 15 |
Object | 25 |
Spawn Id | Spawn Name | Items |
---|---|---|
7026 | Militia Kuwait Guns | 4 |
7277 | 7277 Kuwait Grant All | 52 |
7160 | Kuwait Sand Pile | 49 |
7025 | Militia Kuwait | 28 |
7278 | 7278 Kuwait Ranger Yaeger | 26 |
7030 | High Militia Kuwait | 18 |
7026 | Militia Kuwait Guns | 4 |
Kuwait_Atakovat.dat
GUID 2f7ad42c991b47d69699e85feefb85af
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 5155
Size_X 4
Size_Y 2
Size_Z 0.35
Magazine 5013
Hook_Sight
Hook_Tactical
Hook_Grip
Hook_Barrel
Ammo_Min 13
Ammo_Max 30
Safety
Semi
Auto
Attachment_Calibers 1
Attachment_Caliber_0 9
Magazine_Calibers 1
Magazine_Caliber_0 5001
Range 200
Firerate 8
Action Trigger
Player_Damage 32
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 0.6
Player_Skull_Multiplier 1.1
Zombie_Damage 95
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.5
Zombie_Skull_Multiplier 1.1
Animal_Damage 48
Animal_Leg_Multiplier 0.7
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1
Barricade_Damage 20
Structure_Damage 15
Vehicle_Damage 35
Resource_Damage 15
Object_Damage 25
Durability .2
Spread_Aim 0.05
Spread_Hip 0.25
Recoil_Min_X 3.5
Recoil_Min_Y 2.5
Recoil_Max_X 4.5
Recoil_Max_Y 4.5
Recoil_Crouch 0.9
Recoil_Prone .85
Spread_Prone 0.85
Spread_Crouch 0.9
Recover_X -0.5
Recover_Y -0.7
Shake_Min_X -0.002
Shake_Min_Y 0.004
Shake_Min_Z -0.010
Shake_Max_X 0.005
Shake_Max_Y -0.01
Shake_Max_Z -0.04
Muzzle 3
Gunshot_Rolloff_Distance 1250
Blueprints 3
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Tool 76
Blueprint_0_Level 1
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_0_Conditions 1
Blueprint_0_Condition_0_Type Item
Blueprint_0_Condition_0_ID 5112
Blueprint_0_Condition_0_Amount 0
Blueprint_0_Condition_0_Logic Equal
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 5012
Blueprint_1_Product 67
Blueprint_1_Products 3
Blueprint_1_Build 27
Blueprint_2_Type Repair
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 67
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Tool 5112
Blueprint_2_Tool_Critical
Blueprint_2_Level 1
Blueprint_2_Skill Repair
Blueprint_2_Build 27
Actions 3
Action_0_Type Blueprint
Action_0_Source 5012
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Torch Repair
Action_0_Tooltip Repair to 100% using a Blowtorch.
Action_1_Type Blueprint
Action_1_Source 5012
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 2
Action_1_Text Arc Repair
Action_1_Tooltip Repair to 100% using an Arc Welder.
Action_2_Type Blueprint
Action_2_Source 5012
Action_2_Blueprints 1
Action_2_Blueprint_0_Index 1
Action_2_Text Salvage
Action_2_Tooltip Scrap into base components.