4 x 2 (8)

Inventory Size

Primary

Hand Slot

Semi, Auto, Safety

Firemodes

200m

Range

5.21 RPS

Firerate

0.2%

Durability Loss per Shot

Sight, Tactical, Grip, Barrel

Hooks

0%

Movement Speed

3.5 to 4.5 (-50%)

Recoil X

2.5 to 4.5 (-70%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 35 19 16 16
Zombie 104 47 28 28
Animal 52 38 33 -
Structure Damage
Low Caliber
Damage
Barricade 20
Structure 15
Vehicle 35
Resource 15
Object 25

Magazines (2)

Magazines that can be attached to this weapon

Barrels (7)

Barrels that can be attached to this weapon

Repair
Repair lvl.1
0%
+
2 x
=
100%
Tool
=
3 x
Repair
Repair lvl.1
0%
+
=
100%
Kuwait_Atakovat.dat
GUID 2f7ad42c991b47d69699e85feefb85af
Type Gun
Rarity Epic
Useable Gun
Slot Primary
ID 5155

Size_X 4
Size_Y 2
Size_Z 0.35

Magazine 5013

Hook_Sight
Hook_Tactical
Hook_Grip
Hook_Barrel

Ammo_Min 13
Ammo_Max 30

Safety
Semi
Auto

Attachment_Calibers 1
Attachment_Caliber_0 9

Magazine_Calibers 1
Magazine_Caliber_0 5001

Range 200
Firerate 8
Action Trigger

Player_Damage 32
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 0.6
Player_Skull_Multiplier 1.1

Zombie_Damage 95
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.5
Zombie_Skull_Multiplier 1.1

Animal_Damage 48
Animal_Leg_Multiplier 0.7
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 20
Structure_Damage 15
Vehicle_Damage 35
Resource_Damage 15
Object_Damage 25

Durability .2

Spread_Aim 0.05
Spread_Hip 0.25

Recoil_Min_X 3.5
Recoil_Min_Y 2.5
Recoil_Max_X 4.5
Recoil_Max_Y 4.5

Recoil_Crouch 0.9
Recoil_Prone .85

Spread_Prone 0.85
Spread_Crouch 0.9

Recover_X -0.5
Recover_Y -0.7

Shake_Min_X -0.002
Shake_Min_Y 0.004
Shake_Min_Z -0.010
Shake_Max_X 0.005
Shake_Max_Y -0.01
Shake_Max_Z -0.04

Muzzle 3

Gunshot_Rolloff_Distance 1250

Blueprints 3
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Tool 76
Blueprint_0_Level 1
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_0_Conditions 1
Blueprint_0_Condition_0_Type Item
Blueprint_0_Condition_0_ID 5112
Blueprint_0_Condition_0_Amount 0
Blueprint_0_Condition_0_Logic Equal
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 5012
Blueprint_1_Product 67
Blueprint_1_Products 3
Blueprint_1_Build 27
Blueprint_2_Type Repair
Blueprint_2_Supplies 1
Blueprint_2_Supply_0_ID 67
Blueprint_2_Supply_0_Amount 1
Blueprint_2_Tool 5112
Blueprint_2_Tool_Critical
Blueprint_2_Level 1
Blueprint_2_Skill Repair
Blueprint_2_Build 27

Actions 3
Action_0_Type Blueprint
Action_0_Source 5012
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0
Action_0_Text Torch Repair
Action_0_Tooltip Repair to 100% using a Blowtorch.
Action_1_Type Blueprint
Action_1_Source 5012
Action_1_Blueprints 1
Action_1_Blueprint_0_Index 2
Action_1_Text Arc Repair
Action_1_Tooltip Repair to 100% using an Arc Welder.
Action_2_Type Blueprint
Action_2_Source 5012
Action_2_Blueprints 1
Action_2_Blueprint_0_Index 1
Action_2_Text Salvage
Action_2_Tooltip Scrap into base components.