1 x 2 (2)
Inventory Size
Any
Hand Slot
1.55m
Range
0.15%
Durability Loss per Hit
8m
Alert Radius
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 38 | 28 | 21 | 21 |
| Zombie | 38 | 21 | 10 | 10 |
| Animal | 38 | 21 | 10 | - |
Structure Damage
Low Caliber
| Damage | |
|---|---|
| Barricade | 20 |
| Structure | 25 |
| Vehicle | 25 |
| Resource | 75 |
| Object | 13 |
| Spawn Id | Spawn Name | Items |
|---|---|---|
| 38043 | S I Melee Camp | 3 |
| 38043 | S I Melee Camp | 3 |
I_A_Me_Axe_Carpenter.dat
GUID 6577964717b34b85a4c14e88e4ee57b6
Type Melee
Useable Melee
Slot Any
ID 38279
Size_X 1
Size_Y 2
Size_Z 0.5
Size2_Z 0.4
Range 1.55
Strength 1.5
Weak 0.37
Strong 0.37
Stamina 10
Player_Damage 35
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 35
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1
Animal_Damage 35
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.6
Animal_Skull_Multiplier 1.1
Barricade_Damage 20
Structure_Damage 25
Vehicle_Damage 25
Resource_Damage 75
Object_Damage 13
Durability 0.15
Blueprints 3
Blueprint_0_Type Repair
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 38279
Blueprint_1_Product 67
Blueprint_1_Products 1
Blueprint_1_Build 27
//Carabine
Blueprint_2_Type Tool
Blueprint_2_Supplies 5
Blueprint_2_Supply_0_ID 38768
Blueprint_2_Supply_0_Amount 2
Blueprint_2_Supply_1_ID 63
Blueprint_2_Supply_1_Amount 3
Blueprint_2_Supply_2_ID 67
Blueprint_2_Supply_2_Amount 4
Blueprint_2_Supply_3_ID 103
Blueprint_2_Supply_3_Amount 1
Blueprint_2_Supply_4_ID 38283
Blueprint_2_Supply_4_Amount 1
Blueprint_2_Outputs 1
Blueprint_2_Output_0_ID 3002
Blueprint_2_Output_0_Amount 1
Blueprint_2_Tool 38352
Blueprint_2_Level 1
Blueprint_2_Skill Craft
Blueprint_2_Build 27
Blueprint_2_Conditions 1
Blueprint_2_Condition_0_Type Flag_Bool
Blueprint_2_Condition_0_ID 36814
Blueprint_2_Condition_0_Value True
Blueprint_2_Condition_0_Logic Equal