1 x 2 (2)

Inventory Size

Any

Hand Slot

1.55m

Range

0.15%

Durability Loss per Hit

8m

Alert Radius

Damage
Combat Damage
Head Spine Leg Arm
Player 38 28 21 21
Zombie 38 21 10 10
Animal 38 21 10 -
Structure Damage
Low Caliber
Damage
Barricade 20
Structure 25
Vehicle 25
Resource 75
Object 13
Repair
0%
+
2 x
=
100%
Tool
Tool
Craft lvl.1
2 x
+
3 x
+
4 x
+
+
=
Tool
Craft lvl.1
2 x
+
2 x
+
2 x
+
+
+
3 x
=
Spawn Id Spawn Name Items
38043 S I Melee Camp 3
38043 S I Melee Camp 3
I_A_Me_Axe_Carpenter.dat
GUID 6577964717b34b85a4c14e88e4ee57b6

Type Melee
Useable Melee
Slot Any
ID 38279

Size_X 1
Size_Y 2
Size_Z 0.5
Size2_Z 0.4

Range 1.55
Strength 1.5
Weak 0.37
Strong 0.37
Stamina 10

Player_Damage 35
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 35
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 35
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.6
Animal_Skull_Multiplier 1.1

Barricade_Damage 20
Structure_Damage 25
Vehicle_Damage 25
Resource_Damage 75
Object_Damage 13

Durability 0.15

Blueprints 3
Blueprint_0_Type Repair
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Build 27

Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 38279
Blueprint_1_Product 67
Blueprint_1_Products 1
Blueprint_1_Build 27
//Carabine
Blueprint_2_Type Tool
Blueprint_2_Supplies 5
Blueprint_2_Supply_0_ID 38768
Blueprint_2_Supply_0_Amount 2
Blueprint_2_Supply_1_ID 63
Blueprint_2_Supply_1_Amount 3
Blueprint_2_Supply_2_ID 67
Blueprint_2_Supply_2_Amount 4
Blueprint_2_Supply_3_ID 103
Blueprint_2_Supply_3_Amount 1
Blueprint_2_Supply_4_ID 38283
Blueprint_2_Supply_4_Amount 1
Blueprint_2_Outputs 1
Blueprint_2_Output_0_ID 3002
Blueprint_2_Output_0_Amount 1
Blueprint_2_Tool 38352
Blueprint_2_Level 1
Blueprint_2_Skill Craft
Blueprint_2_Build 27
Blueprint_2_Conditions 1
Blueprint_2_Condition_0_Type Flag_Bool
Blueprint_2_Condition_0_ID 36814
Blueprint_2_Condition_0_Value True
Blueprint_2_Condition_0_Logic Equal