1 x 1 (1)
Inventory Size
5 HP
Health
LOW
Armor Tier
Cage
Build
Yes
Repairable
Yes
Salvageable
This item is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
Rio_Lamp_Wall.dat
GUID e5639721fa414e198dee2699c1df263e
Type Barricade
Rarity Uncommon
Useable Barricade
Build Cage
ID 33281
Size_X 1
Size_Y 1
Size_Z 0.25
Health 5
Range 4
Offset 0.122
Explosion 36
Vulnerable
Actions 1
Action_0_Type Blueprint
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 6
Blueprints 6
//Electrical
Blueprint_0_Type Utilities
Blueprint_0_Supplies 3
Blueprint_0_Supply_0_ID 33035
Blueprint_0_Supply_1_ID 33003
Blueprint_0_Supply_2_ID 33970
Blueprint_0_Supply_2_Critical
Blueprint_0_Tool 33112
Blueprint_0_Build 27
Blueprint_0_Conditions 3
//Does not have architect almanac
Blueprint_0_Condition_0_Type Item
Blueprint_0_Condition_0_ID 33972
Blueprint_0_Condition_0_Amount 1
Blueprint_0_Condition_0_Logic Less_Than
//Does not have encyclopedia
Blueprint_0_Condition_1_Type Item
Blueprint_0_Condition_1_ID 33976
Blueprint_0_Condition_1_Amount 1
Blueprint_0_Condition_1_Logic Less_Than
//Has not memorized
Blueprint_0_Condition_2_Type Flag_Bool
Blueprint_0_Condition_2_ID 39514
Blueprint_0_Condition_2_Value False
Blueprint_0_Condition_2_Logic Equal
Blueprint_0_Condition_2_Allow_Unset
Blueprint_0_Rewards 2
//Memorizer Flag + Book
Blueprint_0_Reward_0_Type Rewards_List_Asset
Blueprint_0_Reward_0_GUID 6152b8a1159c4d9a9f6786ff19db811d
//Memorizer Warning
Blueprint_0_Reward_1_Type Rewards_List_Asset
Blueprint_0_Reward_1_GUID e22ea35dd9584908a5cd90ac1bd11065
//Almanac
Blueprint_1_Type Utilities
Blueprint_1_Supplies 3
Blueprint_1_Supply_0_ID 33035
Blueprint_1_Supply_1_ID 33003
Blueprint_1_Supply_2_ID 33972
Blueprint_1_Supply_2_Critical
Blueprint_1_Tool 33112
Blueprint_1_Build 27
Blueprint_1_Conditions 2
//Does not have encyclopedia
Blueprint_1_Condition_0_Type Item
Blueprint_1_Condition_0_ID 33976
Blueprint_1_Condition_0_Amount 1
Blueprint_1_Condition_0_Logic Less_Than
//Has not memorized
Blueprint_1_Condition_1_Type Flag_Bool
Blueprint_1_Condition_1_ID 39514
Blueprint_1_Condition_1_Value False
Blueprint_1_Condition_1_Logic Equal
Blueprint_1_Condition_1_Allow_Unset
Blueprint_1_Rewards 2
//Memorizer Flag + Book
Blueprint_1_Reward_0_Type Rewards_List_Asset
Blueprint_1_Reward_0_GUID 5990a24ee0b84089a9fbe375f197c86f
//Memorizer Warning
Blueprint_1_Reward_1_Type Rewards_List_Asset
Blueprint_1_Reward_1_GUID e22ea35dd9584908a5cd90ac1bd11065
//Encyclopedia
Blueprint_2_Type Utilities
Blueprint_2_Supplies 3
Blueprint_2_Supply_0_ID 33035
Blueprint_2_Supply_1_ID 33003
Blueprint_2_Supply_2_ID 33976
Blueprint_2_Supply_2_Critical
Blueprint_2_Tool 33112
Blueprint_2_Build 27
Blueprint_2_Conditions 1
//Has not memorized
Blueprint_2_Condition_0_Type Flag_Bool
Blueprint_2_Condition_0_ID 39514
Blueprint_2_Condition_0_Value False
Blueprint_2_Condition_0_Logic Equal
Blueprint_2_Condition_0_Allow_Unset
Blueprint_2_Rewards 2
//Memorizer Flag + Book
Blueprint_2_Reward_0_Type Rewards_List_Asset
Blueprint_2_Reward_0_GUID 922103cbbe69434aaa5cf8a602095597
//Memorizer Warning
Blueprint_2_Reward_1_Type Rewards_List_Asset
Blueprint_2_Reward_1_GUID e22ea35dd9584908a5cd90ac1bd11065
//Memorized
Blueprint_3_Type Utilities
Blueprint_3_Supplies 2
Blueprint_3_Supply_0_ID 33035
Blueprint_3_Supply_1_ID 33003
Blueprint_3_Tool 33112
Blueprint_3_Build 27
Blueprint_3_Conditions 1
//Memorized
Blueprint_3_Condition_0_Type Flag_Bool
Blueprint_3_Condition_0_ID 39514
Blueprint_3_Condition_0_Value True
Blueprint_3_Condition_0_Logic Equal
//Salvage
Blueprint_4_Type Utilities
Blueprint_4_Supply_0_ID 33281
Blueprint_4_Outputs 2
Blueprint_4_Output_0_ID 33003
Blueprint_4_Output_1_ID 33031
Blueprint_4_Build 27
//Make rough spotlight (standing lamp)
Blueprint_5_Type Utilities
Blueprint_5_Supply_0_ID 33281
Blueprint_5_Supply_0_Critical
Blueprint_5_Product 33288
Blueprint_5_Build 27
Item_Dropped_On_Destroy d6ba147830374c718c78105599f7941c
Min_Items_Dropped_On_Destroy 1
Max_Items_Dropped_On_Destroy 4
SalvageItem 53133ccf68934565816f2cc235979b49
PlacementAudioClip core.masterbundle:Sounds/MetalPlacement.mp3
Has_Clip_Prefab false