3 x 3 (9)
Inventory Size
600 HP
Health
LOW
Armor Tier
Barricade
Build
Yes
Repairable
Yes
Salvageable
Spawn Id | Spawn Name | Items |
---|---|---|
32105 | Brazil Farm Rio | 30 |
32107 | Rio Farm Supplies | 8 |
Rio_Plot_Generic.dat
GUID e102bcf5650d4962aa10ba8b778046bc
Type Barricade
Rarity Rare
Useable Barricade
Build Barricade
ID 33361
Size_X 3
Size_Y 3
Health 600
Range 8
Radius 0.15
Offset 0.375
Explosion 19
Blueprints 8
//Almanac
Blueprint_0_Type Utilities
Blueprint_0_Supplies 3
Blueprint_0_Supply_0_ID 33002
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Supply_1_ID 33046
Blueprint_0_Supply_1_Critical
Blueprint_0_Supply_2_ID 33972
Blueprint_0_Supply_2_Critical
Blueprint_0_Outputs 2
Blueprint_0_Output_0_ID 33361
Blueprint_0_Output_1_ID 33049
Blueprint_0_Tool 33112
Blueprint_0_Build 27
Blueprint_0_Conditions 3
//Does not have encyclopedia
Blueprint_0_Condition_0_Type Item
Blueprint_0_Condition_0_ID 33976
Blueprint_0_Condition_0_Amount 1
Blueprint_0_Condition_0_Logic Less_Than
//Has not memorized
Blueprint_0_Condition_1_Type Flag_Bool
Blueprint_0_Condition_1_ID 39626
Blueprint_0_Condition_1_Value False
Blueprint_0_Condition_1_Logic Equal
Blueprint_0_Condition_1_Allow_Unset
//Prioritize emptier bags
Blueprint_0_Condition_2_Type Item
Blueprint_0_Condition_2_ID 33047
Blueprint_0_Condition_2_Amount 1
Blueprint_0_Condition_2_Logic Less_Than
Blueprint_0_Rewards 2
//Memorizer Flag + Book
Blueprint_0_Reward_0_Type Rewards_List_Asset
Blueprint_0_Reward_0_GUID 0bd431d0816a432e8a6a1de97fe76b4f
//Memorizer Warning
Blueprint_0_Reward_1_Type Rewards_List_Asset
Blueprint_0_Reward_1_GUID 7c0f0091f1f24b7987c8454da441ff46
//Almanac
Blueprint_1_Type Utilities
Blueprint_1_Supplies 3
Blueprint_1_Supply_0_ID 33002
Blueprint_1_Supply_0_Amount 4
Blueprint_1_Supply_1_ID 33047
Blueprint_1_Supply_1_Critical
Blueprint_1_Supply_2_ID 33972
Blueprint_1_Supply_2_Critical
Blueprint_1_Tool 33112
Blueprint_1_Build 27
Blueprint_1_Conditions 2
//Does not have encyclopedia
Blueprint_1_Condition_0_Type Item
Blueprint_1_Condition_0_ID 33976
Blueprint_1_Condition_0_Amount 1
Blueprint_1_Condition_0_Logic Less_Than
//Has not memorized
Blueprint_1_Condition_1_Type Flag_Bool
Blueprint_1_Condition_1_ID 39626
Blueprint_1_Condition_1_Value False
Blueprint_1_Condition_1_Logic Equal
Blueprint_1_Condition_1_Allow_Unset
Blueprint_1_Rewards 2
//Memorizer Flag + Book
Blueprint_1_Reward_0_Type Rewards_List_Asset
Blueprint_1_Reward_0_GUID 0bd431d0816a432e8a6a1de97fe76b4f
//Memorizer Warning
Blueprint_1_Reward_1_Type Rewards_List_Asset
Blueprint_1_Reward_1_GUID 7c0f0091f1f24b7987c8454da441ff46
//Encyclopedia
Blueprint_2_Type Utilities
Blueprint_2_Supplies 3
Blueprint_2_Supply_0_ID 33002
Blueprint_2_Supply_0_Amount 4
Blueprint_2_Supply_1_ID 33046
Blueprint_2_Supply_1_Critical
Blueprint_2_Supply_2_ID 33976
Blueprint_2_Supply_2_Critical
Blueprint_2_Outputs 2
Blueprint_2_Output_0_ID 33361
Blueprint_2_Output_1_ID 33049
Blueprint_2_Tool 33112
Blueprint_2_Build 27
Blueprint_2_Conditions 2
//Has not memorized
Blueprint_2_Condition_0_Type Flag_Bool
Blueprint_2_Condition_0_ID 39626
Blueprint_2_Condition_0_Value False
Blueprint_2_Condition_0_Logic Equal
Blueprint_2_Condition_0_Allow_Unset
//Prioritize emptier bags
Blueprint_2_Condition_1_Type Item
Blueprint_2_Condition_1_ID 33047
Blueprint_2_Condition_1_Amount 1
Blueprint_2_Condition_1_Logic Less_Than
Blueprint_2_Rewards 2
//Memorizer Flag + Book
Blueprint_2_Reward_0_Type Rewards_List_Asset
Blueprint_2_Reward_0_GUID 1aa3a29bab894243a7b3d28be1f194bd
//Memorizer Warning
Blueprint_2_Reward_1_Type Rewards_List_Asset
Blueprint_2_Reward_1_GUID 7c0f0091f1f24b7987c8454da441ff46
//Encyclopedia
Blueprint_3_Type Utilities
Blueprint_3_Supplies 3
Blueprint_3_Supply_0_ID 33002
Blueprint_3_Supply_0_Amount 4
Blueprint_3_Supply_1_ID 33047
Blueprint_3_Supply_1_Critical
Blueprint_3_Supply_2_ID 33976
Blueprint_3_Supply_2_Critical
Blueprint_3_Tool 33112
Blueprint_3_Build 27
Blueprint_3_Conditions 1
//Has not memorized
Blueprint_3_Condition_0_Type Flag_Bool
Blueprint_3_Condition_0_ID 39626
Blueprint_3_Condition_0_Value False
Blueprint_3_Condition_0_Logic Equal
Blueprint_3_Condition_0_Allow_Unset
Blueprint_3_Rewards 2
//Memorizer Flag + Book
Blueprint_3_Reward_0_Type Rewards_List_Asset
Blueprint_3_Reward_0_GUID 1aa3a29bab894243a7b3d28be1f194bd
//Memorizer Warning
Blueprint_3_Reward_1_Type Rewards_List_Asset
Blueprint_3_Reward_1_GUID 7c0f0091f1f24b7987c8454da441ff46
//Memorized
Blueprint_4_Type Utilities
Blueprint_4_Supplies 2
Blueprint_4_Supply_0_ID 33002
Blueprint_4_Supply_0_Amount 4
Blueprint_4_Supply_1_ID 33046
Blueprint_4_Supply_1_Critical
Blueprint_4_Outputs 2
Blueprint_4_Output_0_ID 33361
Blueprint_4_Output_1_ID 33049
Blueprint_4_Tool 33112
Blueprint_4_Build 27
Blueprint_4_Conditions 2
//Memorized
Blueprint_4_Condition_0_Type Flag_Bool
Blueprint_4_Condition_0_ID 39626
Blueprint_4_Condition_0_Value True
Blueprint_4_Condition_0_Logic Equal
//Prioritize emptier bags
Blueprint_4_Condition_1_Type Item
Blueprint_4_Condition_1_ID 33047
Blueprint_4_Condition_1_Amount 1
Blueprint_4_Condition_1_Logic Less_Than
//Memorized
Blueprint_5_Type Utilities
Blueprint_5_Supplies 2
Blueprint_5_Supply_0_ID 33002
Blueprint_5_Supply_0_Amount 4
Blueprint_5_Supply_1_ID 33047
Blueprint_5_Supply_1_Critical
Blueprint_5_Tool 33112
Blueprint_5_Build 27
Blueprint_5_Conditions 1
//Memorized
Blueprint_5_Condition_0_Type Flag_Bool
Blueprint_5_Condition_0_ID 39626
Blueprint_5_Condition_0_Value True
Blueprint_5_Condition_0_Logic Equal
//Salvage
Blueprint_6_Type Utilities
Blueprint_6_Supply_0_ID 33361
Blueprint_6_Outputs 2
Blueprint_6_Output_0_ID 33000
Blueprint_6_Output_0_Amount 9
Blueprint_6_Output_1_ID 33047
Blueprint_6_Build 27
//From Planter
Blueprint_7_Type Utilities
Blueprint_7_Supplies 1
Blueprint_7_Supply_0_ID 33355
Blueprint_7_Supply_0_Amount 3
Blueprint_7_Tool 33112
Blueprint_7_Build 27
PlacementAudioClip core.masterbundle:Sounds/WoodenPlacement.mp3
Has_Clip_Prefab false