1 x 1 (1)

Inventory Size

1

Amount

204

Blueprints

Repair
0%
+
2 x
=
100%
Repair
0%
+
2 x
=
100%
Apparel
=
2 x
Repair
0%
+
3 x
=
100%
Repair
0%
+
2 x
=
100%
Repair
0%
+
2 x
=
100%
Repair
0%
+
2 x
=
100%
Apparel
=
3 x
Repair
0%
+
2 x
=
100%
Apparel
=
2 x
Repair
0%
+
2 x
=
100%
Apparel
=
4 x
Apparel
=
3 x
Apparel
=
2 x
Repair
0%
+
3 x
=
100%
Repair
0%
+
2 x
=
100%
Supply
=
2 x
Tool
Repair
0%
+
2 x
=
100%
Tool
=
2 x
Repair
0%
+
2 x
=
100%
Tool
=
3 x
Repair
0%
+
2 x
=
100%
Tool
=
3 x
Repair
0%
+
2 x
=
100%
Tool
=
3 x
Repair
0%
+
2 x
=
100%
Tool
Tool
=
2 x
4 x
Supply
=
2 x
Supply
=
2 x
Supply
=
2 x
Tool
=
2 x
4 x
Supply
=
2 x
Supply
=
2 x
Supply
=
2 x
Tool
Tool
Cook lvl.1
3 x
+
3 x
+
+
+
=
Repair
0%
+
=
100%
Tool
=
2 x
Repair
0%
+
2 x
=
100%
Tool
=
3 x
Tool
Supply
=
2 x
Supply
=
2 x
Tool
=
3 x
Supply
Supply
=
2 x
Tool
=
2 x
Tool
=
3 x
Supply
Tool
=
2 x
Tool
=
3 x
Tool
=
2 x
Tool
=
3 x
Supply
=
2 x
Supply
=
2 x
Supply
=
2 x
Supply
=
2 x
Supply
Tool
Utilities
=
5 x
Utilities
Utilities
=
9 x
Utilities
=
2 x
3 x
Barricade
Craft lvl.2
4 x
+
+
+
=
Barricade
Craft lvl.2
4 x
+
+
+
=
Barricade
Craft lvl.2
4 x
+
+
=
Supply
=
3 x
Furniture
=
4 x
2 x
Furniture
=
4 x
2 x
Furniture
=
4 x
2 x
Furniture
=
4 x
2 x
Barricade
Craft lvl.2
4 x
+
+
+
=
Barricade
Craft lvl.2
4 x
+
+
+
=
Barricade
Craft lvl.2
4 x
+
+
=
Supply
=
3 x
Utilities
=
2 x
2 x
Utilities
=
2 x
2 x
Utilities
=
2 x
5 x
Supply
Supply
Supply
=
2 x
Furniture
9 x
+
3 x
=
Furniture
=
4 x
2 x
Furniture
=
4 x
2 x
Furniture
=
4 x
Tool
Tool
Tool
=
2 x
3 x
Tool
Tool
Furniture
=
4 x
5 x
Apparel
=
3 x
Repair
0%
+
2 x
=
100%
Apparel
=
2 x
Repair
0%
+
=
100%
Repair
0%
+
2 x
=
100%
Repair
0%
+
2 x
=
100%
Tool
=
4 x
Spawn Id Spawn Name Items
32322 Rio Plastic Glass 2
32289 Rio Destroy Plastic 1
Rio_Plastic_Pieces.dat
GUID 226956d0094b43ad89c2c6e655e0e52b
Type Supply
Rarity Common
ID 33000

Size_X 1
Size_Y 1

Actions 1
Action_0_Type Blueprint
Action_0_Source 33095
Action_0_Blueprints 1
Action_0_Blueprint_0_Index 0