2 x 2 (4)
Inventory Size
235 HP
Health
LOW
Armor Tier
Barrel_Rain
Build
Yes
Repairable
Yes
Salvageable
This item is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
Rio_Barrel_Rain.dat
GUID b6ffea1f62ed438f891651e1c745d826
Type Barricade
Rarity Uncommon
Useable Barricade
Build Barrel_Rain
ID 33350
Size_X 2
Size_Y 2
Health 235
Range 4
Radius 0.5
Offset 0.75
Explosion 36
Blueprints 5
//DiY
Blueprint_0_Type Utilities
Blueprint_0_Supplies 3
Blueprint_0_Supply_0_ID 33002
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Supply_1_ID 33001
Blueprint_0_Supply_1_Amount 2
Blueprint_0_Supply_2_ID 33971
Blueprint_0_Supply_2_Critical
Blueprint_0_Tool 33112
Blueprint_0_Build 27
Blueprint_0_Conditions 3
//Does not have architect almanac
Blueprint_0_Condition_0_Type Item
Blueprint_0_Condition_0_ID 33972
Blueprint_0_Condition_0_Amount 1
Blueprint_0_Condition_0_Logic Less_Than
//Does not have encyclopedia
Blueprint_0_Condition_1_Type Item
Blueprint_0_Condition_1_ID 33976
Blueprint_0_Condition_1_Amount 1
Blueprint_0_Condition_1_Logic Less_Than
//Has not memorized
Blueprint_0_Condition_2_Type Flag_Bool
Blueprint_0_Condition_2_ID 39501
Blueprint_0_Condition_2_Value False
Blueprint_0_Condition_2_Logic Equal
Blueprint_0_Condition_2_Allow_Unset
Blueprint_0_Rewards 2
//Memorizer Flag + Book
Blueprint_0_Reward_0_Type Rewards_List_Asset
Blueprint_0_Reward_0_GUID 5669facc4cbe436285abd313441264c9
//Memorizer Warning
Blueprint_0_Reward_1_Type Rewards_List_Asset
Blueprint_0_Reward_1_GUID 3c057387c8b04cfb83a1167a55124a8e
//Almanac
Blueprint_1_Type Utilities
Blueprint_1_Supplies 3
Blueprint_1_Supply_0_ID 33002
Blueprint_1_Supply_0_Amount 3
Blueprint_1_Supply_1_ID 33001
Blueprint_1_Supply_1_Amount 2
Blueprint_1_Supply_2_ID 33972
Blueprint_1_Supply_2_Critical
Blueprint_1_Tool 33112
Blueprint_1_Build 27
Blueprint_1_Conditions 2
//Does not have encyclopedia
Blueprint_1_Condition_0_Type Item
Blueprint_1_Condition_0_ID 33976
Blueprint_1_Condition_0_Amount 1
Blueprint_1_Condition_0_Logic Less_Than
//Has not memorized
Blueprint_1_Condition_1_Type Flag_Bool
Blueprint_1_Condition_1_ID 39501
Blueprint_1_Condition_1_Value False
Blueprint_1_Condition_1_Logic Equal
Blueprint_1_Condition_1_Allow_Unset
Blueprint_1_Rewards 2
//Memorizer Flag + Book
Blueprint_1_Reward_0_Type Rewards_List_Asset
Blueprint_1_Reward_0_GUID 0bd431d0816a432e8a6a1de97fe76b4f
//Memorizer Warning
Blueprint_1_Reward_1_Type Rewards_List_Asset
Blueprint_1_Reward_1_GUID 3c057387c8b04cfb83a1167a55124a8e
//Encyclopedia
Blueprint_2_Type Utilities
Blueprint_2_Supplies 3
Blueprint_2_Supply_0_ID 33002
Blueprint_2_Supply_0_Amount 3
Blueprint_2_Supply_1_ID 33001
Blueprint_2_Supply_1_Amount 2
Blueprint_2_Supply_2_ID 33976
Blueprint_2_Supply_2_Critical
Blueprint_2_Tool 33112
Blueprint_2_Build 27
Blueprint_2_Conditions 1
//Has not memorized
Blueprint_2_Condition_0_Type Flag_Bool
Blueprint_2_Condition_0_ID 39501
Blueprint_2_Condition_0_Value False
Blueprint_2_Condition_0_Logic Equal
Blueprint_2_Condition_0_Allow_Unset
Blueprint_2_Rewards 2
//Memorizer Flag + Book
Blueprint_2_Reward_0_Type Rewards_List_Asset
Blueprint_2_Reward_0_GUID 1aa3a29bab894243a7b3d28be1f194bd
//Memorizer Warning
Blueprint_2_Reward_1_Type Rewards_List_Asset
Blueprint_2_Reward_1_GUID 3c057387c8b04cfb83a1167a55124a8e
//Memorized crafting
Blueprint_3_Type Utilities
Blueprint_3_Supplies 2
Blueprint_3_Supply_0_ID 33002
Blueprint_3_Supply_0_Amount 3
Blueprint_3_Supply_1_ID 33001
Blueprint_3_Supply_1_Amount 2
Blueprint_3_Tool 33112
Blueprint_3_Build 27
Blueprint_3_Conditions 1
//Memorized
Blueprint_3_Condition_0_Type Flag_Bool
Blueprint_3_Condition_0_ID 39501
Blueprint_3_Condition_0_Value True
Blueprint_3_Condition_0_Logic Equal
//Salvage a barrel
Blueprint_4_Type Utilities
Blueprint_4_Supply_0_ID 33350
Blueprint_4_Outputs 2
Blueprint_4_Output_0_ID 33002
Blueprint_4_Output_1_ID 33000
Blueprint_4_Output_1_Amount 3
Blueprint_4_Tool 33114
Blueprint_4_Build 27
PlacementPreviewPrefab Items/Barricades/Rio_Barrel_Rain/Placement.prefab
PlacementAudioClip core.masterbundle:Sounds/WoodenPlacement.mp3
Has_Clip_Prefab false