1 x 2 (2)
Inventory Size
Any
Hand Slot
1.75m
Range
0.1%
Durability Loss per Hit
8m
Alert Radius
Damage
Combat Damage
| Head | Spine | Leg | Arm | |
|---|---|---|---|---|
| Player | 23 | 16 | 12 | 12 | 
| Zombie | 23 | 12 | 6 | 6 | 
| Animal | 23 | 12 | 6 | - | 
Structure Damage
                        Low Caliber
                
                
            | Damage | |
|---|---|
| Barricade | 2 | 
| Structure | 2 | 
| Vehicle | 15 | 
| Resource | 25 | 
| Object | 15 | 
                                This item is not included in any spawn asset, but it doesn't necessarily mean that it doesn't spawn naturally on any of the maps.
                            
                    
                                    
                                    Rio_Flashlight_Blue.dat
                                
                                
                            GUID 788dd05eddde4d0b89ec2bdee64b6381
Type Melee
Useable Melee
Slot Any
ID 34133
Size_X 1
Size_Y 2
Range 1.75
Strength 1.5
Weak 0.37
Strong 0.37
Stamina 10
Player_Damage 21
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 21
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1
Animal_Damage 21
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.6
Animal_Skull_Multiplier 1.1
Barricade_Damage 2
Structure_Damage 2
Vehicle_Damage 15
Resource_Damage 25
Object_Damage 15
Light
SpotLight_Angle 90
SpotLight_Intensity 0.009
SpotLight_Range 64
SpotLight_Color_R 55
SpotLight_Color_G 101
SpotLight_Color_B 140
Durability 0.1
Blueprints 9
//Repair
Blueprint_0_Type Repair
Blueprint_0_Supply_0_ID 33000
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Build 27
//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supply_0_ID 34133
Blueprint_1_Outputs 3
Blueprint_1_Output_0_ID 33000
Blueprint_1_Output_0_Amount 3
Blueprint_1_Output_1_ID 33050
Blueprint_1_Output_2_ID 33031
Blueprint_1_Build 27
//From Green 
Blueprint_2_Type Tool
Blueprint_2_Supply_0_ID 34134
Blueprint_2_Supply_0_Critical
Blueprint_2_Build 27
//From Orange 
Blueprint_3_Type Tool
Blueprint_3_Supply_0_ID 34135
Blueprint_3_Supply_0_Critical
Blueprint_3_Build 27
//From Purple 
Blueprint_4_Type Tool
Blueprint_4_Supply_0_ID 34136
Blueprint_4_Supply_0_Critical
Blueprint_4_Build 27
//From Red 
Blueprint_5_Type Tool
Blueprint_5_Supply_0_ID 34137
Blueprint_5_Supply_0_Critical
Blueprint_5_Build 27
//From White 
Blueprint_6_Type Tool
Blueprint_6_Supplies 2
Blueprint_6_Supply_0_ID 34138
Blueprint_6_Supply_0_Critical
Blueprint_6_Supply_1_ID 33050
Blueprint_6_Outputs 2
Blueprint_6_Output_0_ID 34133
Blueprint_6_Output_1_ID 33003
Blueprint_6_Build 27
//From Yellow 
Blueprint_7_Type Tool
Blueprint_7_Supply_0_ID 34139
Blueprint_7_Supply_0_Critical
Blueprint_7_Build 27
//From Pink
Blueprint_8_Type Tool
Blueprint_8_Supply_0_ID 35089
Blueprint_8_Supply_0_Critical
Blueprint_8_Build 27
AttackAudioClip core.masterbundle:Sounds/MeleeAttack_02.mp3
EquipAudioClip Sounds/Items/Equip_Item.wav 
         
                             
                                             
                                             
                                             
                                             
                                             
                                             
                                             
                                             
                                             
                                             
                                             
                                            