1 x 2 (2)
Inventory Size
Any
Hand Slot
1.75m
Range
0.1%
Durability Loss per Hit
8m
Alert Radius
Damage
Combat Damage
Head | Spine | Leg | Arm | |
---|---|---|---|---|
Player | 23 | 16 | 12 | 12 |
Zombie | 23 | 12 | 6 | 6 |
Animal | 23 | 12 | 6 | - |
Structure Damage
Low Caliber
Damage | |
---|---|
Barricade | 2 |
Structure | 2 |
Vehicle | 15 |
Resource | 25 |
Object | 15 |
Spawn Id | Spawn Name | Items |
---|---|---|
32075 | Rio Mechanic Melee | 3 |
32055 | Brazil Camping Rio | 121 |
32079 | Brazil Hypergaz Rio | 43 |
32074 | Brazil Mechanic Rio | 43 |
32001 | Rio Civilian | 42 |
32284 | Rio Cardboard Mechanic | 32 |
32337 | Brazil Outdoors Rio | 26 |
32004 | Rio Civilian Melee | 7 |
32056 | Rio Camping Weapons | 7 |
32075 | Rio Mechanic Melee | 3 |
32339 | Rio Outdoors Weapons | 2 |
Rio_Flashlight.dat
GUID af1772e4a81347218aa54247d7203784
Type Melee
Useable Melee
Slot Any
ID 34138
Size_X 1
Size_Y 2
Shared_Skin_Lookup_ID 276
Shared_Skin_Apply_Visuals False
Range 1.75
Strength 1.5
Weak 0.37
Strong 0.37
Stamina 10
Player_Damage 21
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1
Zombie_Damage 21
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1
Animal_Damage 21
Animal_Leg_Multiplier 0.3
Animal_Spine_Multiplier 0.6
Animal_Skull_Multiplier 1.1
Barricade_Damage 2
Structure_Damage 2
Vehicle_Damage 15
Resource_Damage 25
Object_Damage 15
Light
Durability 0.1
Blueprints 9
//Tool
Blueprint_0_Type Repair
Blueprint_0_Supply_0_ID 33000
Blueprint_0_Supply_0_Amount 2
Blueprint_0_Build 27
//Salvage
Blueprint_1_Type Tool
Blueprint_1_Supply_0_ID 34138
Blueprint_1_Outputs 3
Blueprint_1_Output_0_ID 33000
Blueprint_1_Output_0_Amount 3
Blueprint_1_Output_1_ID 33003
Blueprint_1_Output_2_ID 33031
Blueprint_1_Build 27
//From Blue
Blueprint_2_Type Tool
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 34133
Blueprint_2_Supply_0_Critical
Blueprint_2_Supply_1_ID 33003
Blueprint_2_Outputs 2
Blueprint_2_Output_0_ID 34138
Blueprint_2_Output_1_ID 33050
Blueprint_2_Build 27
//From Green
Blueprint_3_Type Tool
Blueprint_3_Supplies 2
Blueprint_3_Supply_0_ID 34134
Blueprint_3_Supply_0_Critical
Blueprint_3_Supply_1_ID 33003
Blueprint_3_Outputs 2
Blueprint_3_Output_0_ID 34138
Blueprint_3_Output_1_ID 33050
Blueprint_3_Build 27
//From Orange
Blueprint_4_Type Tool
Blueprint_4_Supplies 2
Blueprint_4_Supply_0_ID 34135
Blueprint_4_Supply_0_Critical
Blueprint_4_Supply_1_ID 33003
Blueprint_4_Outputs 2
Blueprint_4_Output_0_ID 34138
Blueprint_4_Output_1_ID 33050
Blueprint_4_Build 27
//From Purple
Blueprint_5_Type Tool
Blueprint_5_Supplies 2
Blueprint_5_Supply_0_ID 34136
Blueprint_5_Supply_0_Critical
Blueprint_5_Supply_1_ID 33003
Blueprint_5_Outputs 2
Blueprint_5_Output_0_ID 34138
Blueprint_5_Output_1_ID 33050
Blueprint_5_Build 27
//From Red
Blueprint_6_Type Tool
Blueprint_6_Supplies 2
Blueprint_6_Supply_0_ID 34137
Blueprint_6_Supply_0_Critical
Blueprint_6_Supply_1_ID 33003
Blueprint_6_Outputs 2
Blueprint_6_Output_0_ID 34138
Blueprint_6_Output_1_ID 33050
Blueprint_6_Build 27
//From Yellow
Blueprint_7_Type Tool
Blueprint_7_Supplies 2
Blueprint_7_Supply_0_ID 34139
Blueprint_7_Supply_0_Critical
Blueprint_7_Supply_1_ID 33003
Blueprint_7_Outputs 2
Blueprint_7_Output_0_ID 34138
Blueprint_7_Output_1_ID 33050
Blueprint_7_Build 27
//From Pink
Blueprint_8_Type Tool
Blueprint_8_Supplies 2
Blueprint_8_Supply_0_ID 35089
Blueprint_8_Supply_0_Critical
Blueprint_8_Supply_1_ID 33003
Blueprint_8_Outputs 2
Blueprint_8_Output_0_ID 34138
Blueprint_8_Output_1_ID 33050
Blueprint_8_Build 27
AttackAudioClip core.masterbundle:Sounds/MeleeAttack_02.mp3
EquipAudioClip Sounds/Items/Equip_Item.wav