2 x 1 (2)

Inventory Size

50 HP

Health

LOW

Armor Tier

Barricade

Build

Yes

Repairable

Yes

Salvageable

Furniture
4 x
+
2 x
+
=
Furniture
4 x
+
2 x
+
=
Furniture
4 x
+
2 x
=
Furniture
=
2 x
Furniture
+
=
Furniture
Furniture
+
=
Furniture
Furniture
+
=
Furniture
Furniture
+
=
Furniture
Furniture
+
=
Furniture
Furniture
+
=
Furniture
Furniture
+
=
Furniture
Furniture
+
=
Furniture
Rio_Rug_White.dat
GUID 3c51f223fa77473997d14b01d10feac9
Type Barricade
Useable Barricade
Build Barricade
ID 34518

Size_X 2
Size_Y 1

Health 50
Range 4
Radius 0
Offset 0.1

Vulnerable
Explosion 36115

Salvage_Duration_Multiplier .25

Blueprints 4

//Using Architect's Almanac
Blueprint_0_Type Furniture
Blueprint_0_Supplies 3
Blueprint_0_Supply_0_ID 33016
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Supply_1_ID 33000
Blueprint_0_Supply_1_Amount 2
Blueprint_0_Supply_2_ID 33972
Blueprint_0_Supply_2_Critical
Blueprint_0_Build 27

Blueprint_0_Conditions 2
//Does not have encyclopedia
Blueprint_0_Condition_0_Type Item
Blueprint_0_Condition_0_ID 33976
Blueprint_0_Condition_0_Amount 1
Blueprint_0_Condition_0_Logic Less_Than
//Has not memorized
Blueprint_0_Condition_1_Type Flag_Bool
Blueprint_0_Condition_1_ID 39579
Blueprint_0_Condition_1_Value False
Blueprint_0_Condition_1_Logic Equal
Blueprint_0_Condition_1_Allow_Unset

Blueprint_0_Rewards 2
//Memorizer Flag + Book
Blueprint_0_Reward_0_Type Rewards_List_Asset
Blueprint_0_Reward_0_GUID 0bd431d0816a432e8a6a1de97fe76b4f
//Memorizer Warning
Blueprint_0_Reward_1_Type Rewards_List_Asset
Blueprint_0_Reward_1_GUID 2c7e2cdcb5f444009100ac2e60261e69



//Using Encyclopedia
Blueprint_1_Type Furniture
Blueprint_1_Supplies 3
Blueprint_1_Supply_0_ID 33016
Blueprint_1_Supply_0_Amount 4
Blueprint_1_Supply_1_ID 33000
Blueprint_1_Supply_1_Amount 2
Blueprint_1_Supply_2_ID 33976
Blueprint_1_Supply_2_Critical
Blueprint_1_Build 27

Blueprint_1_Conditions 1
//Has not memorized
Blueprint_1_Condition_0_Type Flag_Bool
Blueprint_1_Condition_0_ID 39575
Blueprint_1_Condition_0_Value False
Blueprint_1_Condition_0_Logic Equal
Blueprint_1_Condition_0_Allow_Unset

Blueprint_1_Rewards 2
//Memorizer Flag + Book
Blueprint_1_Reward_0_Type Rewards_List_Asset
Blueprint_1_Reward_0_GUID 1aa3a29bab894243a7b3d28be1f194bd
//Memorizer Warning
Blueprint_1_Reward_1_Type Rewards_List_Asset
Blueprint_1_Reward_1_GUID 2c7e2cdcb5f444009100ac2e60261e69



//Memorized crafting
Blueprint_2_Type Furniture
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 33016
Blueprint_2_Supply_0_Amount 4
Blueprint_2_Supply_1_ID 33000
Blueprint_2_Supply_1_Amount 2
Blueprint_2_Build 27

Blueprint_2_Conditions 1
//Has not memorized
Blueprint_2_Condition_0_Type Flag_Bool
Blueprint_2_Condition_0_ID 39575
Blueprint_2_Condition_0_Value True
Blueprint_2_Condition_0_Logic Equal



//Salvage 
Blueprint_3_Type Furniture
Blueprint_3_Supply_0_ID 34315
Blueprint_3_Product 33016
Blueprint_3_Products 2
Blueprint_3_Build 27

Item_Dropped_On_Destroy 15b32d2e7c2c400b84489cab615b4e8a
Min_Items_Dropped_On_Destroy 1
Max_Items_Dropped_On_Destroy 4
SalvageItem 468291aab4fb40a08559a451c3c35fce

PlacementAudioClip Effects/Barricades/Rio_Cloth_Placement/ClothPlacement.mp3
Has_Clip_Prefab false