1 x 1 (1)

Inventory Size

50 HP

Health

LOW

Armor Tier

Freeform

Build

Yes

Repairable

Yes

Salvageable

Barricade
Craft lvl.2
4 x
+
+
+
=
Barricade
Craft lvl.2
4 x
+
+
+
=
Barricade
Craft lvl.2
4 x
+
+
=
Supply
=
3 x
Apparel
=
2 x
Apparel
=
2 x
Apparel
=
2 x
Apparel
=
2 x
Apparel
=
2 x
Rio_Netting_Jungle.dat
GUID ae503b0e6e004d879755a68fc59bfe62
Type Barricade
Rarity Epic
Useable Barricade
Build Freeform
ID 34353

Size_X 1
Size_Y 1

Health 50
Range 8
Radius 0.5
Offset 1.875

Explosion 43
Vulnerable
Unsalvageable

Blueprints 4

//Field
Blueprint_0_Type Barricade
Blueprint_0_Supplies 4
Blueprint_0_Supply_0_ID 33000
Blueprint_0_Supply_0_Amount 4
Blueprint_0_Supply_1_ID 33013
Blueprint_0_Supply_2_ID 33021
Blueprint_0_Supply_3_ID 33975
Blueprint_0_Supply_3_Critical
Blueprint_0_Level 2
Blueprint_0_Skill Craft
Blueprint_0_Build 32

Blueprint_0_Conditions 2
//Does not have encyclopedia
Blueprint_0_Condition_0_Type Item
Blueprint_0_Condition_0_ID 33976
Blueprint_0_Condition_0_Amount 1
Blueprint_0_Condition_0_Logic Less_Than
//Has not memorized
Blueprint_0_Condition_1_Type Flag_Bool
Blueprint_0_Condition_1_ID 39635
Blueprint_0_Condition_1_Value False
Blueprint_0_Condition_1_Logic Equal
Blueprint_0_Condition_1_Allow_Unset

Blueprint_0_Rewards 2
//Memorizer Flag + Book
Blueprint_0_Reward_0_Type Rewards_List_Asset
Blueprint_0_Reward_0_GUID 4337e1bcfa3744be9215235f89ea1a2d
//Memorizer Warning
Blueprint_0_Reward_1_Type Rewards_List_Asset
Blueprint_0_Reward_1_GUID 78e92eb1d25341bbaea76fdaa1e7e08f



//Encyclopedia
Blueprint_1_Type Barricade
Blueprint_1_Supplies 4
Blueprint_1_Supply_0_ID 33000
Blueprint_1_Supply_0_Amount 4
Blueprint_1_Supply_1_ID 33013
Blueprint_1_Supply_2_ID 33021
Blueprint_1_Supply_3_ID 33976
Blueprint_1_Supply_3_Critical
Blueprint_1_Level 2
Blueprint_1_Skill Craft
Blueprint_1_Build 32

Blueprint_1_Conditions 1
//Has not memorized
Blueprint_1_Condition_0_Type Flag_Bool
Blueprint_1_Condition_0_ID 39635
Blueprint_1_Condition_0_Value False
Blueprint_1_Condition_0_Logic Equal
Blueprint_1_Condition_0_Allow_Unset

Blueprint_1_Rewards 2
//Memorizer Flag + Book
Blueprint_1_Reward_0_Type Rewards_List_Asset
Blueprint_1_Reward_0_GUID 1aa3a29bab894243a7b3d28be1f194bd
//Memorizer Warning
Blueprint_1_Reward_1_Type Rewards_List_Asset
Blueprint_1_Reward_1_GUID 78e92eb1d25341bbaea76fdaa1e7e08f



//Memorized
Blueprint_2_Type Barricade
Blueprint_2_Supplies 3
Blueprint_2_Supply_0_ID 33000
Blueprint_2_Supply_0_Amount 4
Blueprint_2_Supply_1_ID 33013
Blueprint_2_Supply_2_ID 33021
Blueprint_2_Level 2
Blueprint_2_Skill Craft
Blueprint_2_Build 32

Blueprint_2_Conditions 1
//Memorized
Blueprint_2_Condition_0_Type Flag_Bool
Blueprint_2_Condition_0_ID 39635
Blueprint_2_Condition_0_Value True
Blueprint_2_Condition_0_Logic Equal



//Salvage
Blueprint_3_Type Supply
Blueprint_3_Supply_0_ID 34353
Blueprint_3_Product 33000
Blueprint_3_Products 3
Blueprint_3_Build 32

PlacementAudioClip core.masterbundle:Sounds/FoliagePlacement.mp3
Has_Clip_Prefab false