5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Safety

Firemodes

100m

Range

6.95 RPS

Firerate

1%

Durability Loss per Shot

-

Hooks

0%

Movement Speed

-1 to 1 (75%)

Recoil X

1 to 1 (75%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 19 12 9 9
Zombie 52 24 12 12
Animal 48 32 24 -
Structure Damage
Low Caliber
Damage
Barricade 5
Structure 5
Vehicle 1
Resource 5
Object 5

Magazines (2)

Magazines that can be attached to this weapon

Repair
0%
+
3 x
=
100%
Tool
=
3 x
Spawn Id Spawn Name Items
32001 Rio Civilian 42
32002 Rio Civilian Weapons 11
32003 Rio Civilian BB 7
Rio_BB_Gun.dat
GUID 75ea3de6ec634328899df4ac81455f47
Type Gun
Useable Gun
Slot Primary
ID 34035

Instantiated_Item_Name_Override Rio_BB_Gun
EquipableModelParent SpineHook

Size_X 5
Size_Y 2

Magazine 34039

Ammo_Min 10
Ammo_Max 20

Safety
Semi

Requires_NonZero_Attachment_Caliber true

Magazine_Calibers 1
Magazine_Caliber_0 36202

Alert_Radius 8
Range 100
Firerate 6
Replace 0
Unplace 0

Action Bolt

Player_Damage 18
Player_Leg_Multiplier 0.5
Player_Arm_Multiplier 0.5
Player_Spine_Multiplier 0.7
Player_Skull_Multiplier 1.1

Zombie_Damage 40
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.3

Animal_Damage 40
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.2

Barricade_Damage 5
Structure_Damage 5
Vehicle_Damage 1
Resource_Damage 5
Object_Damage 5

Durability 1
Wear 0.1

Spread_Aim 0.005
Spread_Hip 0.075

Recoil_Aim 0.25
Recoil_Min_X -1
Recoil_Min_Y 1
Recoil_Max_X 1
Recoil_Max_Y 1

Recover_X 0.75
Recover_Y 0.75

Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.05
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1

Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supply_0_ID 33031
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Tool 33112
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supply_0_ID 34035
Blueprint_1_Product 33000
Blueprint_1_Products 3
Blueprint_1_Tool 34120
Blueprint_1_Build 27

Shell 0