2 x 2 (4)

Inventory Size

+32%

Armor

+32%

Explosion Armor

0%

Movement Speed

Apparel
Repair
0%
+
2 x
+
=
100%
Apparel
Craft lvl.2
+
2 x
=
Apparel
Craft lvl.2
+
=
Rio_Helmet_Reinforced.dat
GUID 0f68a73610274d4087553ca3759105b8
Type Hat
Rarity Rare
Useable Clothing
ID 34794

Size_X 2
Size_Y 2

Beard

Armor 0.68

Blueprints 4
//Salvage
Blueprint_0_Type Apparel
Blueprint_0_Supply_0_ID 34794
Blueprint_0_Product 33257
Blueprint_0_Tool 34120
Blueprint_0_Build 36115

//Repair
Blueprint_1_Type Repair
Blueprint_1_Supplies 2
Blueprint_1_Supply_0_ID 33004
Blueprint_1_Supply_0_Amount 2
Blueprint_1_Supply_1_ID 33016
Blueprint_1_Supply_1_Critical
Blueprint_1_Tool 33112
Blueprint_1_Build 32

Blueprint_2_Type Apparel
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 33257
Blueprint_2_Supply_1_ID 33040
Blueprint_2_Supply_1_Amount 2
Blueprint_2_Supply_1_Critical
Blueprint_2_Level 2
Blueprint_2_Skill Craft
Blueprint_2_Build 32

Blueprint_2_Conditions 1
//Memorizer Level 1 or higher
Blueprint_2_Condition_0_Type Flag_Short
Blueprint_2_Condition_0_ID 39679
Blueprint_2_Condition_0_Value 1
Blueprint_2_Condition_0_Logic Greater_Than_Or_Equal_To

Blueprint_3_Type Apparel
Blueprint_3_Supplies 2
Blueprint_3_Supply_0_ID 33257
Blueprint_3_Supply_1_ID 33016
Blueprint_3_Supply_1_Critical
Blueprint_3_Level 2
Blueprint_3_Skill Craft
Blueprint_3_Build 32

Blueprint_3_Conditions 1
//Memorizer Level 1 or higher
Blueprint_3_Condition_0_Type Flag_Short
Blueprint_3_Condition_0_ID 39679
Blueprint_3_Condition_0_Value 1
Blueprint_3_Condition_0_Logic Greater_Than_Or_Equal_To