1 x 1 (1)
Inventory Size
+55%
Water
0%
Food
0%
Energy
+10%
Health
0%
Virus
Spawn Id | Spawn Name | Items |
---|---|---|
32233 | Rio Drinks | 10 |
32055 | Brazil Camping Rio | 121 |
32233 | Rio Drinks | 10 |
Rio_Coconut_Bottled.dat
GUID a9a0dce3a8f44a72a0566a7e4781ba72
Type Water
Useable Consumeable
ID 33519
Size_X 1
Size_Y 1
Water 55
Health 10
Blueprints 6
Blueprint_0_Type Repair
Blueprint_0_Supply_0_ID 34239
Blueprint_0_Build 27
// 5/5 + Empty Bottle = 4/5 + Bottle
Blueprint_1_Type Supply
Blueprint_1_Supplies 2
Blueprint_1_Supply_0_ID 33514
Blueprint_1_Supply_0_Critical
Blueprint_1_Supply_1_ID 33009
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 33519
Blueprint_1_Output_1_ID 33515
Blueprint_1_Build 27
// 4/5 + Empty Bottle = 3/5 + Bottle
Blueprint_2_Type Supply
Blueprint_2_Supplies 2
Blueprint_2_Supply_0_ID 33515
Blueprint_2_Supply_0_Critical
Blueprint_2_Supply_1_ID 33009
Blueprint_2_Outputs 2
Blueprint_2_Output_0_ID 33519
Blueprint_2_Output_1_ID 33516
Blueprint_2_Build 27
// 3/5 + Empty Bottle = 2/5 + Bottle
Blueprint_3_Type Supply
Blueprint_3_Supplies 2
Blueprint_3_Supply_0_ID 33516
Blueprint_3_Supply_0_Critical
Blueprint_3_Supply_1_ID 33009
Blueprint_3_Outputs 2
Blueprint_3_Output_0_ID 33519
Blueprint_3_Output_1_ID 33517
Blueprint_3_Build 27
// 2/5 + Empty Bottle = 1/5 + Bottle
Blueprint_4_Type Supply
Blueprint_4_Supplies 2
Blueprint_4_Supply_0_ID 33517
Blueprint_4_Supply_0_Critical
Blueprint_4_Supply_1_ID 33009
Blueprint_4_Outputs 2
Blueprint_4_Output_0_ID 33519
Blueprint_4_Output_1_ID 33518
Blueprint_4_Build 27
// 1/5 + Empty Bottle = Empty Large Bottle + Bottle
Blueprint_5_Type Supply
Blueprint_5_Supplies 2
Blueprint_5_Supply_0_ID 33518
Blueprint_5_Supply_0_Critical
Blueprint_5_Supply_1_ID 33009
Blueprint_5_Outputs 2
Blueprint_5_Output_0_ID 33519
Blueprint_5_Output_1_ID 33010
Blueprint_5_Build 27
Quest_Rewards 2
Quest_Reward_0_Type Item
Quest_Reward_0_ID 33009
Quest_Reward_0_Amount 1
Quest_Reward_1_Type Hint
Quest_Reward_1_Text Bottle Emptied
ConsumeAudioClip core.masterbundle:Sounds/DrinkSwallow.mp3