1 x 1 (1)

Inventory Size

+3%

Water

+7%

Food

0%

Energy

0%

Health

0%

Virus

Supply
=
2 x
Supply
+
=
2 x
Supply
2 x
=
Supply
Cook lvl.2
6 x
+
+
+
+
=
4 x
Supply
Cook lvl.2
6 x
+
+
+
+
=
4 x
Supply
Cook lvl.2
6 x
+
+
+
=
4 x
Supply
Cook lvl.2
6 x
+
+
+
+
=
4 x
Supply
Cook lvl.2
6 x
+
+
+
+
=
4 x
Supply
Cook lvl.2
6 x
+
+
+
=
4 x
Supply
Cook lvl.2
5 x
+
+
+
+
+
=
8 x
Supply
Cook lvl.2
5 x
+
+
+
+
+
=
8 x
Supply
Cook lvl.2
5 x
+
+
+
+
=
8 x
Supply
Cook lvl.2
6 x
+
+
+
+
=
4 x
Supply
Cook lvl.2
6 x
+
+
+
+
=
4 x
Supply
Cook lvl.2
5 x
+
+
+
+
+
=
8 x
Rio_Coconut_Split.dat
GUID 782ca0c2fca44f418be8735c3e4227f5
Type Food
Useable Consumeable
ID 33375

Size_X 1
Size_Y 1

Food 7
Water 3

Blueprints 2
//Crack coconut
Blueprint_0_Type Supply
Blueprint_0_Supply_0_ID 33374
Blueprint_0_Products 2
Blueprint_0_Tool 34116
Blueprint_0_Build 58

Blueprint_0_Conditions 1
//Does not have bottle
Blueprint_0_Condition_0_Type Item
Blueprint_0_Condition_0_ID 33009
Blueprint_0_Condition_0_Amount 1
Blueprint_0_Condition_0_Logic Less_Than



//Crack coconut + water
Blueprint_1_Type Supply
Blueprint_1_Supplies 2
Blueprint_1_Supply_0_ID 33374
Blueprint_1_Supply_1_ID 33009
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 33375
Blueprint_1_Output_0_Amount 2
Blueprint_1_Output_1_ID 33519
Blueprint_1_Tool 34116
Blueprint_1_Build 58

Blueprint_1_Conditions 1
//Has bottle
Blueprint_1_Condition_0_Type Item
Blueprint_1_Condition_0_ID 33009
Blueprint_1_Condition_0_Amount 1
Blueprint_1_Condition_0_Logic Greater_Than_Or_Equal_To

ConsumeAudioClip core.masterbundle:Sounds/EatSquishy.mp3