5 x 2 (10)

Inventory Size

Primary

Hand Slot

Semi, Safety

Firemodes

200m

Range

41.67 RPS

Firerate

0.05%

Durability Loss per Shot

Sight, Tactical, Grip, Barrel

Hooks

0%

Movement Speed

-1 to 1 (10%)

Recoil X

1 to 2 (10%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 38 28 21 21
Zombie 68 44 33 33
Animal 250 200 200 -
Structure Damage
Low Caliber
Damage
Barricade 25
Structure 20
Vehicle 30
Resource 20
Object 20

Magazines (0)

Magazines that can be attached to this weapon

Repair
0%
+
3 x
=
100%
Tool
坚毅生存狂姑妈.dat
GUID d1f0b1f8dbde803b64ce931612f46176
Type Gun
Rarity Uncommon
Useable Gun
Slot Primary
ID 54015

Exclude_From_Master_Bundle

Size_X 5
Size_Y 2
Size_Z 0.4
Size2_Z 0.8

Sight 64146
Magazine 54016

Hook_Sight
Hook_Tactical
Hook_Grip
Hook_Barrel

Ammo_Min 50
Ammo_Max 71

Safety
Semi

Caliber 8

Range 200
Firerate 0
Action Trigger
Replace 1

Player_Damage 35
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 55
Zombie_Leg_Multiplier 0.6
Zombie_Arm_Multiplier 0.6
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.25

Animal_Damage 200
Animal_Leg_Multiplier 1
Animal_Spine_Multiplier 1
Animal_Skull_Multiplier 1.25

Barricade_Damage 25
Structure_Damage 20
Vehicle_Damage 30
Resource_Damage 20
Object_Damage 20

Durability 0.05

Spread_Aim 0.1
Spread_Hip 0.2

Recoil_Min_X -1
Recoil_Min_Y 1
Recoil_Max_X 1
Recoil_Max_Y 2

Recover_X 0.1
Recover_Y 0.1

Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.05
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1
Shake_Max_Z -0.1

Muzzle 4

Caliber 11111

Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 3
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 101
Blueprint_1_Outputs 2
Blueprint_1_Output_0_ID 67
Blueprint_1_Output_0_Amount 1
Blueprint_1_Output_1_ID 61
Blueprint_1_Output_1_Amount 1
Blueprint_1_Build 27