3 x 2 (6)

Inventory Size

Secondary

Hand Slot

Semi, Auto, Safety

Firemodes

100m

Range

13.89 RPS

Firerate

0.35%

Durability Loss per Shot

Sight, Tactical, Barrel

Hooks

0%

Movement Speed

-1.5 to 1.5 (70%)

Recoil X

1.5 to 3 (70%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 22 16 12 12
Zombie 82 45 22 22
Animal 22 16 12 -
Structure Damage
Low Caliber
Damage
Barricade 10
Structure 10
Vehicle 23
Resource 12
Object 15

Magazines (1)

Magazines that can be attached to this weapon

Barrels (4)

Barrels that can be attached to this weapon

Repair
Repair lvl.2
0%
+
5 x
=
100%
Tool
=
4 x
Peacemaker.dat
GUID 4fe22b46f01d4e39a4649e3b187f35e6
Type Gun
Rarity Rare
Useable Gun
Slot Secondary
ID 1024

Size_X 3
Size_Y 2
Size_Z 0.3
Size2_Z 0.4

Sight 1025
Magazine 1026

Hook_Sight
Hook_Tactical
Hook_Barrel

Ammo_Min 10
Ammo_Max 50

Safety
Semi
Auto

Caliber 24

Range 100
Firerate 3
Replace 0.5
Action Trigger

Player_Damage 20
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 75
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 20
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 10
Structure_Damage 10
Vehicle_Damage 23
Resource_Damage 12
Object_Damage 15

Durability 0.35

Spread_Aim 0.1
Spread_Angle_Degrees 11.31

Recoil_Min_X -1.5
Recoil_Min_Y 1.5
Recoil_Max_X 1.5
Recoil_Max_Y 3

Recover_X 0.7
Recover_Y 0.7

Shake_Min_X -0.001
Shake_Min_Y 0.001
Shake_Min_Z -0.005
Shake_Max_X 0.001
Shake_Max_Y -0.001
Shake_Max_Z -0.01

Muzzle 3

Blueprints 2
Blueprint_0_Type Repair
Blueprint_0_Supplies 1
Blueprint_0_Supply_0_ID 67
Blueprint_0_Supply_0_Amount 5
Blueprint_0_Tool 76
Blueprint_0_Level 2
Blueprint_0_Skill Repair
Blueprint_0_Build 27
Blueprint_1_Type Tool
Blueprint_1_Supplies 1
Blueprint_1_Supply_0_ID 1024
Blueprint_1_Product 67
Blueprint_1_Products 4
Blueprint_1_Build 27