3 x 2 (6)

Inventory Size

Secondary

Hand Slot

Semi, Auto, Safety

Firemodes

100m

Range

13.89 RPS

Firerate

0.3%

Durability Loss per Shot

Sight, Tactical, Barrel

Hooks

0%

Movement Speed

-1.5 to 1.5 (70%)

Recoil X

1.5 to 3 (70%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 22 16 12 12
Zombie 82 45 22 22
Animal 22 16 12 -
Structure Damage
Low Caliber
Damage
Barricade 10
Structure 10
Vehicle 23
Resource 12
Object 15

Magazines (1)

Magazines that can be attached to this weapon

Barrels (4)

Barrels that can be attached to this weapon

2 blueprints
Repair
Repair lvl.2
0%
+
5 x
+
=
100%
Salvage
=
4 x
Spawn Locations for this Item 0
100%
Vanilla map chart
Legend
Militia Russia Guns
Military Low Peaks Guns
Military America Guns
Arena Guns Military Common
Xmas Presents
Militia Russia
Russia Militia Russia
Carepackage Arena
Military High Peaks
Peaks Military High Peaks
Russia Carepackage Russia
Carepackage Russia
Military America
Military Low Peaks
Peaks Military Low Peaks
Washington Military America
Arena Guns Military
Alpha Valley Arena Guns Military
Washington Arena Arena Guns Military
PEI Arena Arena Guns Military
Arena Guns Military Common
Militia Russia Guns
Military Low Peaks Guns
Military America Guns
No spawn points on map

Each color represents a different spawn table. This item has a chance to spawn at these locations.

Peacemaker.dat
GUID 4fe22b46f01d4e39a4649e3b187f35e6
Type Gun
Rarity Rare
Useable Gun
Slot Secondary
ID 1024

Size_X 3
Size_Y 2
Size_Z 0.3
Size2_Z 0.4

Sight 1025
Magazine 1026

Hook_Sight
Hook_Tactical
Hook_Barrel

Ammo_Min 10
Ammo_Max 50

Safety
Semi
Auto

Caliber 24

Range 100
Firerate 3
Replace 0.5
Action Trigger

Player_Damage 20
Player_Leg_Multiplier 0.6
Player_Arm_Multiplier 0.6
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.1

Zombie_Damage 75
Zombie_Leg_Multiplier 0.3
Zombie_Arm_Multiplier 0.3
Zombie_Spine_Multiplier 0.6
Zombie_Skull_Multiplier 1.1

Animal_Damage 20
Animal_Leg_Multiplier 0.6
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.1

Barricade_Damage 10
Structure_Damage 10
Vehicle_Damage 23
Resource_Damage 12
Object_Damage 15

Durability 0.3

Spread_Aim 0.1
Spread_Angle_Degrees 11.31

Recoil_Min_X -1.5
Recoil_Min_Y 1.5
Recoil_Max_X 1.5
Recoil_Max_Y 3

Recover_X 0.7
Recover_Y 0.7

Shake_Min_X -0.001
Shake_Min_Y 0.001
Shake_Min_Z -0.005
Shake_Max_X 0.001
Shake_Max_Y -0.001
Shake_Max_Z -0.01

Muzzle 3

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "21ede8ebffb14c5580e8c7ad149e335e" // Metal Scrap
				Amount 5
			}
			{
				ID "5830b84bf8074caa91cf3f4dde0dd19e" // Blowtorch
				Delete false
			}
		]
		Skill Repair
		Skill_Level 2
		RequiresNearbyCraftingTags
		[
			"7b82c125a5a54984b8bb26576b59e977" // Workbench
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems "21ede8ebffb14c5580e8c7ad149e335e x 4" // Metal Scrap
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]