3 x 2 (6)

Inventory Size

Secondary

Hand Slot

Semi, Safety

Firemodes

20m

Range

8.33 RPS

Firerate

1%

Durability Loss per Shot

Sight, Tactical, Grip

Hooks

0%

Movement Speed

-16 to 17 (50%)

Recoil X

47 to 52 (50%)

Recoil Y

Damage
Combat Damage
Head Spine Leg Arm
Player 51 34 30 30
Zombie 51 34 30 30
Animal 51 34 30 -
Structure Damage
Low Caliber
Damage
Barricade 15
Structure 10
Vehicle 15
Resource 15
Object 15

Magazines (1)

Magazines that can be attached to this weapon

Repair
0%
+
3 x
+
=
100%
Salvage
=
2 x
Tool
Craft lvl.3
+
3 x
+
=
Quadbarrel.dat
GUID 28bfc446b42645a9a452abe34182edbf
Type Gun
Rarity Epic
Useable Gun
Slot Secondary
ID 1436

Size_X 3
Size_Y 2
Size_Z 0.5

Magazine 113

Hook_Sight
Hook_Tactical
Hook_Grip

Ammo_Min 1
Ammo_Max 8

Safety
Semi

Caliber 8

Range 20
Firerate 5
Action Break

Player_Damage 43
Player_Leg_Multiplier 0.7
Player_Arm_Multiplier 0.7
Player_Spine_Multiplier 0.8
Player_Skull_Multiplier 1.2

Zombie_Damage 43
Zombie_Leg_Multiplier 0.7
Zombie_Arm_Multiplier 0.7
Zombie_Spine_Multiplier 0.8
Zombie_Skull_Multiplier 1.2

Animal_Damage 43
Animal_Leg_Multiplier 0.7
Animal_Spine_Multiplier 0.8
Animal_Skull_Multiplier 1.2

Barricade_Damage 15
Structure_Damage 10
Vehicle_Damage 15
Resource_Damage 15
Object_Damage 15

Durability 1

Spread_Aim 0.7
Spread_Angle_Degrees 18.26

Ballistic_Steps 1

Recoil_Min_X -16
Recoil_Min_Y 47
Recoil_Max_X 17
Recoil_Max_Y 52

Recover_X 0.5
Recover_Y 0.5

Shake_Min_X -0.005
Shake_Min_Y 0.005
Shake_Min_Z -0.05
Shake_Max_X 0.005
Shake_Max_Y -0.005
Shake_Max_Z -0.1

Muzzle 4

Blueprints
[
	{
		Name Repair
		CategoryTag "732ee6ffeb18418985cf4f9fde33dd11" // Repair
		Operation RepairTargetItem
		InputItems
		[
			{
				ID "21ede8ebffb14c5580e8c7ad149e335e" // Metal Scrap
				Amount 3
			}
			{
				ID "5830b84bf8074caa91cf3f4dde0dd19e" // Blowtorch
				Delete false
			}
		]
		RequiresNearbyCraftingTags
		[
			"7b82c125a5a54984b8bb26576b59e977" // Workbench
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		Name Salvage
		CategoryTag "7ed29f9101ae4523a3b2e389414b7bd9" // Salvage
		InputItems this
		OutputItems
		[
			"21ede8ebffb14c5580e8c7ad149e335e x 2" // Metal Scrap
			"e73a23b102f24520a32ec0b2afaa6157" // Maple Plank
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
	{
		CategoryTag "ad1804b6945145f3b308738b0b8ea447" // Tools
		InputItems
		[
			{
				ID "c5bfefd37b72416baf1941bf8253b4c6" // Masterkey
			}
			{
				ID "21ede8ebffb14c5580e8c7ad149e335e" // Metal Scrap
				Amount 3
			}
			{
				ID "e91ff5483a0f43028046baef6de84a93" // Quadbarrel Blueprint
				Critical true
				Delete false
			}
		]
		OutputItems this
		Skill Craft
		Skill_Level 3
		StateTransfer true
		RequiresNearbyCraftingTags
		[
			"7b82c125a5a54984b8bb26576b59e977" // Workbench
		]
		Effect "84347b13028340b8976033c08675d458" // Wrench
	}
]